=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d9/tests: Add a test for (sub-) resource types.
Alexandre Julliard
julliard at winehq.org
Mon Apr 7 13:20:08 CDT 2014
Module: wine
Branch: master
Commit: af51c679bf52055ccbd14d78268a7fee617a535f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=af51c679bf52055ccbd14d78268a7fee617a535f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Apr 4 11:51:01 2014 +0200
d3d9/tests: Add a test for (sub-) resource types.
---
dlls/d3d9/tests/device.c | 161 ++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 161 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index c936364..550c95e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -7621,6 +7621,166 @@ static void test_vdecl_apply(void)
DestroyWindow(window);
}
+static void test_resource_type(void)
+{
+ IDirect3DDevice9 *device;
+ IDirect3DSurface9 *surface;
+ IDirect3DTexture9 *texture;
+ IDirect3DCubeTexture9 *cube_texture;
+ IDirect3DVolume9 *volume;
+ IDirect3DVolumeTexture9 *volume_texture;
+ D3DSURFACE_DESC surface_desc;
+ D3DVOLUME_DESC volume_desc;
+ D3DRESOURCETYPE type;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &surface, NULL);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ type = IDirect3DSurface9_GetType(surface);
+ ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type);
+ hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ IDirect3DSurface9_Release(surface);
+
+ hr = IDirect3DDevice9_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &texture, NULL);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ type = IDirect3DTexture9_GetType(texture);
+ ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type);
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ /* The following code crashes, for the sake of completeness:
+ * type = texture->lpVtbl->GetType((IDirect3DTexture9 *)surface);
+ * ok(type == D3DRTYPE_PONIES, "Expected type D3DRTYPE_PONIES, got %u.\n", type);
+ *
+ * So applications will not depend on getting the "right" resource type - whatever it
+ * may be - from the "wrong" vtable. */
+ type = IDirect3DSurface9_GetType(surface);
+ ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type);
+ hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
+ hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
+ IDirect3DSurface9_Release(surface);
+
+ hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ type = IDirect3DSurface9_GetType(surface);
+ ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type);
+ hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
+ hr = IDirect3DTexture9_GetLevelDesc(texture, 2, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
+ IDirect3DSurface9_Release(surface);
+ IDirect3DTexture9_Release(texture);
+
+ hr = IDirect3DDevice9_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &cube_texture, NULL);
+ ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
+ type = IDirect3DCubeTexture9_GetType(cube_texture);
+ ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
+
+ hr = IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture,
+ D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
+ ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
+ type = IDirect3DSurface9_GetType(surface);
+ ok(type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n", type);
+ hr = IDirect3DSurface9_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ hr = IDirect3DCubeTexture9_GetLevelDesc(cube_texture, 0, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ IDirect3DSurface9_Release(surface);
+ IDirect3DCubeTexture9_Release(cube_texture);
+
+ hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &volume_texture, NULL);
+ type = IDirect3DVolumeTexture9_GetType(volume_texture);
+ ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
+
+ hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);
+ ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
+ /* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
+ hr = IDirect3DVolume9_GetDesc(volume, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
+ hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 0, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
+ IDirect3DVolume9_Release(volume);
+
+ hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 2, &volume);
+ ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
+ /* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
+ hr = IDirect3DVolume9_GetDesc(volume, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
+ hr = IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, 2, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
+ IDirect3DVolume9_Release(volume);
+ IDirect3DVolumeTexture9_Release(volume_texture);
+
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
WNDCLASSA wc = {0};
@@ -7709,6 +7869,7 @@ START_TEST(device)
test_begin_end_state_block();
test_shader_constant_apply();
test_vdecl_apply();
+ test_resource_type();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}
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