Henri Verbeet : d3d9/tests: Use a separate device for float_texture_test() .

Alexandre Julliard julliard at winehq.org
Tue Apr 8 14:02:50 CDT 2014


Module: wine
Branch: master
Commit: 1abd58edea2e136d14da0503bcf144f5d63dbf47
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1abd58edea2e136d14da0503bcf144f5d63dbf47

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr  8 09:21:56 2014 +0200

d3d9/tests: Use a separate device for float_texture_test().

---

 dlls/d3d9/tests/visual.c |   71 ++++++++++++++++++++++++++++------------------
 1 file changed, 44 insertions(+), 27 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 4275b04..41ef190 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -3791,37 +3791,48 @@ static void release_buffer_test(IDirect3DDevice9 *device)
     IDirect3DVertexBuffer9_Release(vb);
 }
 
-static void float_texture_test(IDirect3DDevice9 *device)
+static void float_texture_test(void)
 {
-    IDirect3D9 *d3d = NULL;
-    HRESULT hr;
-    IDirect3DTexture9 *texture = NULL;
+    IDirect3DTexture9 *texture;
+    IDirect3DDevice9 *device;
     D3DLOCKED_RECT lr;
+    IDirect3D9 *d3d;
+    ULONG refcount;
     float *data;
     DWORD color;
-    float quad[] = {
-        -1.0,      -1.0,       0.1,     0.0,    0.0,
-        -1.0,       1.0,       0.1,     0.0,    1.0,
-         1.0,      -1.0,       0.1,     1.0,    0.0,
-         1.0,       1.0,       0.1,     1.0,    1.0,
+    HWND window;
+    HRESULT hr;
+
+    static const float quad[] =
+    {
+        -1.0f, -1.0f, 0.1f, 0.0f, 0.0f,
+        -1.0f,  1.0f, 0.1f, 0.0f, 1.0f,
+         1.0f, -1.0f, 0.1f, 1.0f, 0.0f,
+         1.0f,  1.0f, 0.1f, 1.0f, 1.0f,
     };
 
-    memset(&lr, 0, sizeof(lr));
-    IDirect3DDevice9_GetDirect3D(device, &d3d);
-    if(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
-                                     D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK) {
-        skip("D3DFMT_R32F textures not supported\n");
-        goto out;
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
     }
 
-    hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F,
-                                        D3DPOOL_MANAGED, &texture, NULL);
-    ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
-    if(!texture) {
-        skip("Failed to create R32F texture\n");
-        goto out;
+    if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL,
+            D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_R32F) != D3D_OK)
+    {
+        skip("D3DFMT_R32F textures not supported\n");
+        IDirect3DDevice9_Release(device);
+        goto done;
     }
 
+    hr = IDirect3DDevice9_CreateTexture(device, 1, 1, 1, 0, D3DFMT_R32F, D3DPOOL_MANAGED, &texture, NULL);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+
+    memset(&lr, 0, sizeof(lr));
     hr = IDirect3DTexture9_LockRect(texture, 0, &lr, NULL, 0);
     ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed with %08x\n", hr);
     data = lr.pBits;
@@ -3829,9 +3840,14 @@ static void float_texture_test(IDirect3DDevice9 *device)
     hr = IDirect3DTexture9_UnlockRect(texture, 0);
     ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed with %08x\n", hr);
 
-    hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
+    hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+    ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
 
+    hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
+    ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
     hr = IDirect3DDevice9_BeginScene(device);
     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
     if(SUCCEEDED(hr))
@@ -3845,8 +3861,6 @@ static void float_texture_test(IDirect3DDevice9 *device)
         hr = IDirect3DDevice9_EndScene(device);
         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
     }
-    hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
-    ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed with %08x\n", hr);
 
     color = getPixelColor(device, 240, 320);
     ok(color == 0x0000ffff, "R32F with value 0.0 has color %08x, expected 0x0000ffff\n", color);
@@ -3854,9 +3868,12 @@ static void float_texture_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
 
-out:
-    if(texture) IDirect3DTexture9_Release(texture);
+    IDirect3DTexture9_Release(texture);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
     IDirect3D9_Release(d3d);
+    DestroyWindow(window);
 }
 
 static void g16r16_texture_test(void)
@@ -16606,11 +16623,11 @@ START_TEST(visual)
     shademode_test(device_ptr);
     srgbtexture_test(device_ptr);
     release_buffer_test(device_ptr);
-    float_texture_test(device_ptr);
 
     cleanup_device(device_ptr);
     device_ptr = NULL;
 
+    float_texture_test();
     g16r16_texture_test();
     pixelshader_blending_test();
     texture_transform_flags_test();




More information about the wine-cvs mailing list