Henri Verbeet : wined3d: Set VTF filter caps when VTF is supported.
Alexandre Julliard
julliard at winehq.org
Tue Apr 15 14:50:33 CDT 2014
Module: wine
Branch: master
Commit: 7f2ae9889d4b30912b01511e0bc489acbb5d1695
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7f2ae9889d4b30912b01511e0bc489acbb5d1695
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Apr 15 09:15:19 2014 +0200
wined3d: Set VTF filter caps when VTF is supported.
---
dlls/wined3d/directx.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 62ad4c8..132dad1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4546,6 +4546,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
+ caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
}
else if (caps->VertexShaderVersion == 2)
{
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