Henri Verbeet : wined3d: Add constant buffer support to the GLSL shader backend.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Aug 4 15:29:38 CDT 2014
Module: wine
Branch: master
Commit: 80bca9bc9ce95cbcff894f516eefe497b5096a4c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=80bca9bc9ce95cbcff894f516eefe497b5096a4c
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Aug 4 12:17:23 2014 +0200
wined3d: Add constant buffer support to the GLSL shader backend.
---
dlls/wined3d/context.c | 11 +++++++-
dlls/wined3d/cs.c | 2 ++
dlls/wined3d/directx.c | 31 +++++++++++++++++++++
dlls/wined3d/glsl_shader.c | 40 ++++++++++++++++++++++++++-
dlls/wined3d/state.c | 62 +++++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/utils.c | 2 ++
dlls/wined3d/wined3d_gl.h | 12 ++++++++
dlls/wined3d/wined3d_private.h | 8 +++++-
8 files changed, 164 insertions(+), 4 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=80bca9bc9ce95cbcff894f516eefe497b5096a4c
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