Henri Verbeet : wined3d: Add constant buffer support to the GLSL shader backend.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 4 15:29:38 CDT 2014


Module: wine
Branch: master
Commit: 80bca9bc9ce95cbcff894f516eefe497b5096a4c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=80bca9bc9ce95cbcff894f516eefe497b5096a4c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Aug  4 12:17:23 2014 +0200

wined3d: Add constant buffer support to the GLSL shader backend.

---

 dlls/wined3d/context.c         | 11 +++++++-
 dlls/wined3d/cs.c              |  2 ++
 dlls/wined3d/directx.c         | 31 +++++++++++++++++++++
 dlls/wined3d/glsl_shader.c     | 40 ++++++++++++++++++++++++++-
 dlls/wined3d/state.c           | 62 +++++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/utils.c           |  2 ++
 dlls/wined3d/wined3d_gl.h      | 12 ++++++++
 dlls/wined3d/wined3d_private.h |  8 +++++-
 8 files changed, 164 insertions(+), 4 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=80bca9bc9ce95cbcff894f516eefe497b5096a4c



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