Jacek Caban : d3d11.idl: Added some missing declarations.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 18 16:08:47 CDT 2014


Module: wine
Branch: master
Commit: b5381dd772f2528965161e50e812870f1f710b03
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b5381dd772f2528965161e50e812870f1f710b03

Author: Jacek Caban <jacek at codeweavers.com>
Date:   Fri Aug 15 18:19:09 2014 +0200

d3d11.idl: Added some missing declarations.

---

 include/d3d11.idl | 121 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 121 insertions(+)

diff --git a/include/d3d11.idl b/include/d3d11.idl
index e88ae7f..4e883f7 100644
--- a/include/d3d11.idl
+++ b/include/d3d11.idl
@@ -27,6 +27,42 @@ typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
 typedef RECT D3D11_RECT;
 
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT      = 14;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS          = 4;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT       = 15;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT      = 15;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT           = 64;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS  = 1;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT       = 128;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS  = 1;
+const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT           = 128;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS         = 1;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT              = 16;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST     = 1;
+const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS         = 1;
+const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT                  = 16;
+const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT            = 32;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS            = 4;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT   = 32;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT                 = 4096;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST        = 3;
+const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS            = 3;
+const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX        = 10;
+const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN         = -10;
+const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE            = -8;
+const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE           = 7;
+
 const UINT D3D11_DEFAULT_DEPTH_BIAS          = 0;
 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
 const UINT D3D11_DEFAULT_MAX_ANISOTROPY      = 16;
@@ -66,6 +102,80 @@ const UINT D3D11_SHADER_MAX_TYPES            = 65535;
 const UINT D3D11_SHADER_MINOR_VERSION        = 0;
 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT    = 32;
 
+const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS         = 1;
+const UINT D3D11_PS_CS_UAV_REGISTER_COUNT              = 8;
+const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST     = 1;
+const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS         = 1;
+const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE          = 0xffffffff;
+const UINT D3D11_PS_FRONTFACING_FALSE_VALUE            = 0;
+const UINT D3D11_PS_FRONTFACING_TRUE_VALUE             = 0xffffffff;
+const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS          = 4;
+const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_INPUT_REGISTER_COUNT               = 32;
+const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST      = 2;
+const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS          = 1;
+cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
+const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS   = 1;
+const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT        = 1;
+const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS    = 1;
+const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT         = 1;
+const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS         = 4;
+const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const UINT D3D11_PS_OUTPUT_REGISTER_COUNT              = 8;
+cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
+
+const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT            = 16;
+
+const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE     = 4096;
+const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
+const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT     = 4096;
+const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
+const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP  = 32;
+const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP        = 32;
+const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
+const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
+const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const UINT D3D11_REQ_MAXANISOTROPY                     = 16;
+const UINT D3D11_REQ_MIP_LEVELS                        = 15;
+const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
+const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
+const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH     = 16384;
+const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
+cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
+const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
+const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
+const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE   = 4096;
+const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION    = 2048;
+const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION             = 16384;
+const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION    = 2048;
+const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION        = 16384;
+const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION      = 2048;
+const UINT D3D11_REQ_TEXTURECUBE_DIMENSION             = 16384;
+
+const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
+
+const UINT D3D11_SHADER_MAJOR_VERSION                  = 5;
+const UINT D3D11_SHADER_MAX_INSTANCES                  = 65535;
+const UINT D3D11_SHADER_MAX_INTERFACES                 = 253;
+const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES       = 4096;
+const UINT D3D11_SHADER_MAX_TYPES                      = 65535;
+const UINT D3D11_SHADER_MINOR_VERSION                  = 0;
+
+const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE           = 0;
+const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
+
+const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT      = 8;
+
+const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES         = 2048;
+const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES   = 512;
+const UINT D3D11_SO_BUFFER_SLOT_COUNT                  = 4;
+const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    = 0xffffffff;
+const UINT D3D11_SO_NO_RASTERIZED_STREAM               = 0xffffffff;
+const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT             = 128;
+const UINT D3D11_SO_STREAM_COUNT                       = 4;
+
 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
 cpp_quote("struct CD3D11_DEFAULT {};")
 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
@@ -343,6 +453,17 @@ typedef enum D3D11_MAP
     D3D11_MAP_WRITE_NO_OVERWRITE
 } D3D11_MAP;
 
+typedef enum D3D11_MAP_FLAG
+{
+    D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
+} D3D11_MAP_FLAG;
+
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+    UINT64 NumPrimitivesWritten;
+    UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+
 typedef struct D3D11_MAPPED_SUBRESOURCE
 {
     void *pData;




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