Henri Verbeet : wined3d: Introduce struct wined3d_rendertarget_view_desc.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Aug 21 15:42:12 CDT 2014
Module: wine
Branch: master
Commit: fb7135efd134cc45d4fff683afece7e1116c713b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fb7135efd134cc45d4fff683afece7e1116c713b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Aug 21 09:55:53 2014 +0200
wined3d: Introduce struct wined3d_rendertarget_view_desc.
---
dlls/d3d10core/view.c | 68 ++++++++++++++++++++++++++++++++++++++++--
dlls/wined3d/view.c | 42 ++++++++++++++++++++------
dlls/wined3d/wined3d.spec | 2 +-
dlls/wined3d/wined3d_private.h | 8 +++++
include/wine/wined3d.h | 23 ++++++++++++--
5 files changed, 129 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index e7aac3b..7394466 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -654,9 +654,73 @@ static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
d3d10_rendertarget_view_GetDesc,
};
+static void wined3d_rendertarget_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
+ const D3D10_RENDER_TARGET_VIEW_DESC *desc)
+{
+ wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
+
+ switch (desc->ViewDimension)
+ {
+ case D3D10_RTV_DIMENSION_BUFFER:
+ wined3d_desc->u.buffer.start_idx = desc->u.Buffer.ElementOffset;
+ wined3d_desc->u.buffer.count = desc->u.Buffer.ElementWidth;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE1D:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE1DARRAY:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE2D:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE2DARRAY:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE2DMS:
+ wined3d_desc->u.texture.level_idx = 0;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ wined3d_desc->u.texture.level_idx = 0;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
+ break;
+
+ case D3D10_RTV_DIMENSION_TEXTURE3D:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
+ break;
+
+ default:
+ FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
+ wined3d_desc->u.texture.level_idx = 0;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+ }
+}
+
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
+ struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
@@ -680,8 +744,8 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struc
return E_FAIL;
}
- hr = wined3d_rendertarget_view_create(wined3d_resource, view, &view->wined3d_view);
- if (FAILED(hr))
+ wined3d_rendertarget_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
+ if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource, view, &view->wined3d_view)))
{
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index bfec1ef..7d9e742 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -63,30 +63,54 @@ struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const str
}
static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
- struct wined3d_resource *resource, void *parent)
+ const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource, void *parent)
{
+ const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
+
view->refcount = 1;
view->resource = resource;
wined3d_resource_incref(resource);
view->parent = parent;
+
+ view->format = wined3d_get_format(gl_info, desc->format_id);
+ if (resource->type == WINED3D_RTYPE_BUFFER)
+ {
+ view->sub_resource_idx = 0;
+ view->buffer_offset = desc->u.buffer.start_idx;
+ view->width = desc->u.buffer.count;
+ view->height = 1;
+ view->depth = 1;
+ }
+ else
+ {
+ struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
+ struct wined3d_resource *sub_resource;
+
+ view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
+ sub_resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx);
+
+ view->buffer_offset = 0;
+ view->width = sub_resource->width;
+ view->height = sub_resource->height;
+ view->depth = desc->u.texture.layer_count;
+ }
}
-HRESULT CDECL wined3d_rendertarget_view_create(struct wined3d_resource *resource,
- void *parent, struct wined3d_rendertarget_view **rendertarget_view)
+HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
+ struct wined3d_resource *resource, void *parent, struct wined3d_rendertarget_view **view)
{
struct wined3d_rendertarget_view *object;
- TRACE("resource %p, parent %p, rendertarget_view %p.\n",
- resource, parent, rendertarget_view);
+ TRACE("desc %p, resource %p, parent %p, view %p.\n",
+ desc, resource, parent, view);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
- wined3d_rendertarget_view_init(object, resource, parent);
+ wined3d_rendertarget_view_init(object, desc, resource, parent);
TRACE("Created render target view %p.\n", object);
- *rendertarget_view = object;
+ *view = object;
return WINED3D_OK;
}
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index e3baac2..722ad18 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -177,7 +177,7 @@
@ cdecl wined3d_resource_set_parent(ptr ptr)
@ cdecl wined3d_resource_set_priority(ptr long)
-@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
+@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr)
@ cdecl wined3d_rendertarget_view_decref(ptr)
@ cdecl wined3d_rendertarget_view_get_parent(ptr)
@ cdecl wined3d_rendertarget_view_get_resource(ptr)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 16ae4c3..81cbb29 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2617,6 +2617,14 @@ struct wined3d_rendertarget_view
struct wined3d_resource *resource;
void *parent;
+
+ const struct wined3d_format *format;
+ unsigned int sub_resource_idx;
+ unsigned int buffer_offset;
+
+ unsigned int width;
+ unsigned int height;
+ unsigned int depth;
};
struct wined3d_swapchain_ops
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2aacecb..216e8ab 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1934,6 +1934,25 @@ struct wined3d_buffer_desc
UINT misc_flags;
};
+struct wined3d_rendertarget_view_desc
+{
+ enum wined3d_format_id format_id;
+ union
+ {
+ struct
+ {
+ unsigned int start_idx;
+ unsigned int count;
+ } buffer;
+ struct
+ {
+ unsigned int level_idx;
+ unsigned int layer_idx;
+ unsigned int layer_count;
+ } texture;
+ } u;
+};
+
struct wined3d_shader_signature_element
{
const char *semantic_name;
@@ -2357,8 +2376,8 @@ DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resou
void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
-HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
- void *parent, struct wined3d_rendertarget_view **rendertarget_view);
+HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
+ struct wined3d_resource *resource, void *parent, struct wined3d_rendertarget_view **view);
ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
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