Henri Verbeet : wined3d: Use rendertarget views for depth/ stencil buffers instead of surfaces.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Aug 22 13:48:40 CDT 2014
Module: wine
Branch: master
Commit: 07985a8c3836946c20488203a6f35cef0bf1928b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=07985a8c3836946c20488203a6f35cef0bf1928b
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Aug 22 12:32:01 2014 +0200
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
---
dlls/d3d8/device.c | 17 +++--
dlls/d3d9/device.c | 11 +--
dlls/ddraw/ddraw.c | 13 ++--
dlls/ddraw/device.c | 6 +-
dlls/wined3d/context.c | 14 ++--
dlls/wined3d/cs.c | 39 +++++------
dlls/wined3d/device.c | 151 +++++++++++++++++++++--------------------
dlls/wined3d/drawprim.c | 6 +-
dlls/wined3d/state.c | 4 +-
dlls/wined3d/surface.c | 19 ++++--
dlls/wined3d/swapchain.c | 30 +++++---
dlls/wined3d/wined3d.spec | 4 +-
dlls/wined3d/wined3d_private.h | 7 +-
include/wine/wined3d.h | 5 +-
14 files changed, 181 insertions(+), 145 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=07985a8c3836946c20488203a6f35cef0bf1928b
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