Henri Verbeet : wined3d: Use rendertarget views for depth/ stencil buffers instead of surfaces.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Aug 22 13:48:40 CDT 2014


Module: wine
Branch: master
Commit: 07985a8c3836946c20488203a6f35cef0bf1928b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=07985a8c3836946c20488203a6f35cef0bf1928b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 22 12:32:01 2014 +0200

wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.

I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.

---

 dlls/d3d8/device.c             |  17 +++--
 dlls/d3d9/device.c             |  11 +--
 dlls/ddraw/ddraw.c             |  13 ++--
 dlls/ddraw/device.c            |   6 +-
 dlls/wined3d/context.c         |  14 ++--
 dlls/wined3d/cs.c              |  39 +++++------
 dlls/wined3d/device.c          | 151 +++++++++++++++++++++--------------------
 dlls/wined3d/drawprim.c        |   6 +-
 dlls/wined3d/state.c           |   4 +-
 dlls/wined3d/surface.c         |  19 ++++--
 dlls/wined3d/swapchain.c       |  30 +++++---
 dlls/wined3d/wined3d.spec      |   4 +-
 dlls/wined3d/wined3d_private.h |   7 +-
 include/wine/wined3d.h         |   5 +-
 14 files changed, 181 insertions(+), 145 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=07985a8c3836946c20488203a6f35cef0bf1928b



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