Henri Verbeet : d3d10core: Implement d3d10_device_OMSetRenderTargets().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Aug 22 13:48:40 CDT 2014


Module: wine
Branch: master
Commit: 28d7affa902f347cfb08d1a4b5c8338bf93d323e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=28d7affa902f347cfb08d1a4b5c8338bf93d323e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 22 12:32:03 2014 +0200

d3d10core: Implement d3d10_device_OMSetRenderTargets().

---

 dlls/d3d10core/d3d10core_private.h |  2 +
 dlls/d3d10core/device.c            | 22 ++++++++++-
 dlls/d3d10core/view.c              | 78 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 101 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 8497f3a..bf6a592 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -125,6 +125,7 @@ struct d3d10_depthstencil_view
     ID3D10DepthStencilView ID3D10DepthStencilView_iface;
     LONG refcount;
 
+    struct wined3d_rendertarget_view *wined3d_view;
     D3D10_DEPTH_STENCIL_VIEW_DESC desc;
     ID3D10Resource *resource;
     ID3D10Device1 *device;
@@ -132,6 +133,7 @@ struct d3d10_depthstencil_view
 
 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
 
 /* ID3D10RenderTargetView */
 struct d3d10_rendertarget_view
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 9668964..92b4622 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -395,8 +395,28 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
         UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
         ID3D10DepthStencilView *depth_stencil_view)
 {
-    FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+    struct d3d10_depthstencil_view *dsv;
+    unsigned int i;
+
+    TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
             iface, render_target_view_count, render_target_views, depth_stencil_view);
+
+    for (i = 0; i < render_target_view_count; ++i)
+    {
+        struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
+
+        wined3d_device_set_rendertarget_view(device->wined3d_device, i,
+                rtv ? rtv->wined3d_view : NULL, FALSE);
+    }
+    for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
+    {
+        wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
+    }
+
+    dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
+    wined3d_device_set_depth_stencil_view(device->wined3d_device,
+            dsv ? dsv->wined3d_view : NULL);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index fb69f51..27b09a8 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -404,6 +404,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
 
     if (!refcount)
     {
+        wined3d_rendertarget_view_decref(This->wined3d_view);
         ID3D10Resource_Release(This->resource);
         ID3D10Device1_Release(This->device);
         HeapFree(GetProcessHeap(), 0, This);
@@ -492,9 +493,63 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
     d3d10_depthstencil_view_GetDesc,
 };
 
+static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
+        const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
+{
+    wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
+
+    switch (desc->ViewDimension)
+    {
+        case D3D10_DSV_DIMENSION_TEXTURE1D:
+            wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
+            wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
+            wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
+            wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
+            break;
+
+        case D3D10_DSV_DIMENSION_TEXTURE2D:
+            wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
+            wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
+            wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
+            wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
+            break;
+
+        case D3D10_DSV_DIMENSION_TEXTURE2DMS:
+            wined3d_desc->u.texture.level_idx = 0;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+
+        case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
+            wined3d_desc->u.texture.level_idx = 0;
+            wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
+            wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
+            break;
+
+        default:
+            FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
+            wined3d_desc->u.texture.level_idx = 0;
+            wined3d_desc->u.texture.layer_idx = 0;
+            wined3d_desc->u.texture.layer_count = 1;
+            break;
+    }
+}
+
 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
         ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
 {
+    struct wined3d_rendertarget_view_desc wined3d_desc;
+    struct wined3d_resource *wined3d_resource;
     HRESULT hr;
 
     view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
@@ -510,6 +565,20 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
         view->desc = *desc;
     }
 
+    if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
+    {
+        ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
+        return E_FAIL;
+    }
+
+    wined3d_depth_stencil_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
+    if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
+            view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
+    {
+        WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
+        return hr;
+    }
+
     view->resource = resource;
     ID3D10Resource_AddRef(resource);
     view->device = &device->ID3D10Device1_iface;
@@ -518,6 +587,15 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
     return S_OK;
 }
 
+struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl);
+
+    return impl_from_ID3D10DepthStencilView(iface);
+}
+
 static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);




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