Henri Verbeet : d3d10core: Implement d3d10_device_OMGetRenderTargets().

Alexandre Julliard julliard at wine.codeweavers.com
Fri Aug 22 13:48:40 CDT 2014


Module: wine
Branch: master
Commit: 2fa847280ace26b8d1acc9ec67e14da00b25f472
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2fa847280ace26b8d1acc9ec67e14da00b25f472

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 22 12:32:04 2014 +0200

d3d10core: Implement d3d10_device_OMGetRenderTargets().

---

 dlls/d3d10core/device.c | 40 +++++++++++++++++++++++++++++++++++++++-
 1 file changed, 39 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 92b4622..bb5265b 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -916,8 +916,46 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
         UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
 {
-    FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
+    struct wined3d_rendertarget_view *wined3d_view;
+
+    TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
             iface, view_count, render_target_views, depth_stencil_view);
+
+    if (render_target_views)
+    {
+        struct d3d10_rendertarget_view *view_impl;
+        unsigned int i;
+
+        for (i = 0; i < view_count; ++i)
+        {
+            if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i)))
+            {
+                render_target_views[i] = NULL;
+                continue;
+            }
+
+            view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
+            render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
+            ID3D10RenderTargetView_AddRef(render_target_views[i]);
+        }
+    }
+
+    if (depth_stencil_view)
+    {
+        struct d3d10_depthstencil_view *view_impl;
+
+        if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
+        {
+            *depth_stencil_view = NULL;
+        }
+        else
+        {
+            view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
+            *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
+            ID3D10DepthStencilView_AddRef(*depth_stencil_view);
+        }
+    }
 }
 
 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,




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