Henri Verbeet : wined3d: Assign the name to the correct signature in pixelshader_init().

Alexandre Julliard julliard at wine.codeweavers.com
Mon Dec 1 14:53:05 CST 2014


Module: wine
Branch: master
Commit: 55eb6c692264de661ace1d2ef66b8ba9a0990bab
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=55eb6c692264de661ace1d2ef66b8ba9a0990bab

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Dec  1 08:45:41 2014 +0100

wined3d: Assign the name to the correct signature in pixelshader_init().

---

 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f32d248..796a924 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2346,7 +2346,7 @@ static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_de
 
             len = strlen(e->semantic_name);
             memcpy(ptr, e->semantic_name, len + 1);
-            shader->output_signature[e->register_idx].semantic_name = ptr;
+            shader->input_signature[e->register_idx].semantic_name = ptr;
             ptr += len + 1;
         }
     }




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