Henri Verbeet : wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Dec 3 15:43:24 CST 2014


Module: wine
Branch: master
Commit: f5cef4373828a998507d4a02b0cc83d42a49606f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f5cef4373828a998507d4a02b0cc83d42a49606f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Dec  3 10:28:09 2014 +0100

wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.

The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.

---

 dlls/wined3d/arb_program_shader.c |  17 ++--
 dlls/wined3d/context.c            |  42 ++++-----
 dlls/wined3d/glsl_shader.c        | 188 +++++++++++++++++++-------------------
 dlls/wined3d/shader.c             |  64 +++++++------
 dlls/wined3d/shader_sm1.c         |  34 ++++++-
 dlls/wined3d/wined3d_private.h    |  18 ++--
 6 files changed, 203 insertions(+), 160 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=f5cef4373828a998507d4a02b0cc83d42a49606f



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