Henri Verbeet : wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Dec 3 15:43:24 CST 2014
Module: wine
Branch: master
Commit: f5cef4373828a998507d4a02b0cc83d42a49606f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f5cef4373828a998507d4a02b0cc83d42a49606f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Dec 3 10:28:09 2014 +0100
wined3d: Store resource types instead of sampler types in struct wined3d_shader_reg_maps.
The difference doesn't really matter for SM1-3 since resources and samplers
are always tied together, but in SM4 they're separate.
---
dlls/wined3d/arb_program_shader.c | 17 ++--
dlls/wined3d/context.c | 42 ++++-----
dlls/wined3d/glsl_shader.c | 188 +++++++++++++++++++-------------------
dlls/wined3d/shader.c | 64 +++++++------
dlls/wined3d/shader_sm1.c | 34 ++++++-
dlls/wined3d/wined3d_private.h | 18 ++--
6 files changed, 203 insertions(+), 160 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=f5cef4373828a998507d4a02b0cc83d42a49606f
More information about the wine-cvs
mailing list