Henri Verbeet : d3d8: Calculate texture levels in d3d8 instead of wined3d.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Dec 10 15:34:08 CST 2014


Module: wine
Branch: master
Commit: 1a28c7c5cc2e4bc4719e3bcc28ba0a5b25c5b61e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=1a28c7c5cc2e4bc4719e3bcc28ba0a5b25c5b61e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Dec 10 13:26:36 2014 +0100

d3d8: Calculate texture levels in d3d8 instead of wined3d.

---

 dlls/d3d8/texture.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c
index 54944ac..24c0b28 100644
--- a/dlls/d3d8/texture.c
+++ b/dlls/d3d8/texture.c
@@ -1172,6 +1172,9 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
     if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
         surface_flags |= WINED3D_SURFACE_MAPPABLE;
 
+    if (!levels)
+        levels = wined3d_log2i(max(width, height)) + 1;
+
     wined3d_mutex_lock();
     hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
             texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
@@ -1214,6 +1217,9 @@ HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *devic
     if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
         surface_flags |= WINED3D_SURFACE_MAPPABLE;
 
+    if (!levels)
+        levels = wined3d_log2i(edge_length) + 1;
+
     wined3d_mutex_lock();
     hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
             texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
@@ -1252,6 +1258,9 @@ HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *dev
     desc.depth = depth;
     desc.size = 0;
 
+    if (!levels)
+        levels = wined3d_log2i(max(max(width, height), depth)) + 1;
+
     wined3d_mutex_lock();
     hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
             texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);




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