=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Don' t use NP2 repacking for RECT textures.
Alexandre Julliard
julliard at winehq.org
Wed Feb 12 13:44:40 CST 2014
Module: wine
Branch: master
Commit: 65833790773138531f2eb46b7ed507f510bb4681
URL: http://source.winehq.org/git/wine.git/?a=commit;h=65833790773138531f2eb46b7ed507f510bb4681
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Feb 12 12:24:24 2014 +0100
wined3d: Don't use NP2 repacking for RECT textures.
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 628a4a5..8a34807 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -674,7 +674,8 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
surface->texture_target = GL_TEXTURE_2D;
/* Non-power2 support */
- if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
+ if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]
+ || gl_info->supported[ARB_TEXTURE_RECTANGLE])
{
pow2Width = surface->resource.width;
pow2Height = surface->resource.height;
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