Henri Verbeet : d3d10core: Implement d3d10_rendertarget_view_GetDevice().
Alexandre Julliard
julliard at winehq.org
Thu Feb 13 13:26:10 CST 2014
Module: wine
Branch: master
Commit: 40686f48cb352ab5e89cd0a37037b6c48842c259
URL: http://source.winehq.org/git/wine.git/?a=commit;h=40686f48cb352ab5e89cd0a37037b6c48842c259
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 13 10:14:23 2014 +0100
d3d10core: Implement d3d10_rendertarget_view_GetDevice().
---
dlls/d3d10core/d3d10core_private.h | 3 ++-
dlls/d3d10core/device.c | 9 ++++-----
dlls/d3d10core/tests/device.c | 10 ++++++++++
dlls/d3d10core/view.c | 12 ++++++++++--
4 files changed, 26 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index c548c4a..2a4245e 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -138,9 +138,10 @@ struct d3d10_rendertarget_view
struct wined3d_rendertarget_view *wined3d_view;
D3D10_RENDER_TARGET_VIEW_DESC desc;
ID3D10Resource *resource;
+ ID3D10Device1 *device;
};
-HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
+HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 8b3e19c..5a23e8f 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1188,17 +1188,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
{
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
struct d3d10_rendertarget_view *object;
HRESULT hr;
- TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+ TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object)
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
- hr = d3d10_rendertarget_view_init(object, resource, desc);
- if (FAILED(hr))
+ if (FAILED(hr = d3d10_rendertarget_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index e5e1803..80b7e7d 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -308,8 +308,18 @@ static void test_create_rendertarget_view(void)
U(rtv_desc).Buffer.ElementOffset = 0;
U(rtv_desc).Buffer.ElementWidth = 64;
+ expected_refcount = get_refcount((IUnknown *)device) + 1;
hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ tmp = NULL;
+ expected_refcount = refcount + 1;
+ ID3D10RenderTargetView_GetDevice(rtview, &tmp);
+ ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+ refcount = get_refcount((IUnknown *)device);
+ ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ID3D10Device_Release(tmp);
ID3D10RenderTargetView_Release(rtview);
ID3D10Buffer_Release(buffer);
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index c3333c8..999009c 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -587,6 +587,7 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTarge
{
wined3d_rendertarget_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
+ ID3D10Device1_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
}
@@ -597,7 +598,12 @@ static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTarge
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
{
- FIXME("iface %p, device %p stub!\n", iface, device);
+ struct d3d10_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = (ID3D10Device *)view->device;
+ ID3D10Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
@@ -668,7 +674,7 @@ static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
d3d10_rendertarget_view_GetDesc,
};
-HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
+HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct wined3d_resource *wined3d_resource;
@@ -703,6 +709,8 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
view->resource = resource;
ID3D10Resource_AddRef(resource);
+ view->device = &device->ID3D10Device1_iface;
+ ID3D10Device1_AddRef(view->device);
return S_OK;
}
More information about the wine-cvs
mailing list