Henri Verbeet : d3d10core: Implement d3d10_query_GetDevice().

Alexandre Julliard julliard at winehq.org
Mon Feb 17 13:45:15 CST 2014


Module: wine
Branch: master
Commit: f38b36ee33c693cfa3dec3d0ec70d0a6f14105f0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f38b36ee33c693cfa3dec3d0ec70d0a6f14105f0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Feb 17 11:24:33 2014 +0100

d3d10core: Implement d3d10_query_GetDevice().

---

 dlls/d3d10core/async.c             |   12 ++++++++++--
 dlls/d3d10core/d3d10core_private.h |    3 ++-
 dlls/d3d10core/device.c            |    9 +++++----
 dlls/d3d10core/tests/device.c      |   14 ++++++++++++--
 4 files changed, 29 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d10core/async.c b/dlls/d3d10core/async.c
index d5de9a9..6d3442b 100644
--- a/dlls/d3d10core/async.c
+++ b/dlls/d3d10core/async.c
@@ -73,6 +73,7 @@ static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
 
     if (!refcount)
     {
+        ID3D10Device1_Release(This->device);
         HeapFree(GetProcessHeap(), 0, This);
     }
 
@@ -83,7 +84,12 @@ static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
 
 static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10Device **device)
 {
-    FIXME("iface %p, device %p stub!\n", iface, device);
+    struct d3d10_query *query = impl_from_ID3D10Query(iface);
+
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (ID3D10Device *)query->device;
+    ID3D10Device_AddRef(*device);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface,
@@ -165,11 +171,13 @@ static const struct ID3D10QueryVtbl d3d10_query_vtbl =
     d3d10_query_GetDesc,
 };
 
-HRESULT d3d10_query_init(struct d3d10_query *query, BOOL predicate)
+HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate)
 {
     query->ID3D10Query_iface.lpVtbl = &d3d10_query_vtbl;
     query->refcount = 1;
     query->predicate = predicate;
+    query->device = &device->ID3D10Device1_iface;
+    ID3D10Device1_AddRef(query->device);
 
     return S_OK;
 }
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index f08dc65..9241312 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -289,9 +289,10 @@ struct d3d10_query
     LONG refcount;
 
     BOOL predicate;
+    ID3D10Device1 *device;
 };
 
-HRESULT d3d10_query_init(struct d3d10_query *query, BOOL predicate) DECLSPEC_HIDDEN;
+HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device, BOOL predicate) DECLSPEC_HIDDEN;
 
 /* IDirect3D10Device1 */
 struct d3d10_device
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 0bd9883..1aa5e8b 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1527,16 +1527,16 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
         const D3D10_QUERY_DESC *desc, ID3D10Query **query)
 {
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
     struct d3d10_query *object;
     HRESULT hr;
 
     TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
 
-    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-    if (!object)
+    if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d10_query_init(object, FALSE)))
+    if (FAILED(hr = d3d10_query_init(object, device, FALSE)))
     {
         WARN("Failed to initialize query, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
@@ -1552,6 +1552,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
         const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
 {
+    struct d3d10_device *device = impl_from_ID3D10Device(iface);
     struct d3d10_query *object;
     HRESULT hr;
 
@@ -1569,7 +1570,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *ifa
     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
         return E_OUTOFMEMORY;
 
-    if (FAILED(hr = d3d10_query_init(object, TRUE)))
+    if (FAILED(hr = d3d10_query_init(object, device, TRUE)))
     {
         WARN("Failed to initialize predicate, hr %#x.\n", hr);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 48fc3f6..8fb62a0 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -836,10 +836,10 @@ static void test_create_rasterizer_state(void)
 
 static void test_create_predicate(void)
 {
+    ULONG refcount, expected_refcount;
     D3D10_QUERY_DESC query_desc;
     ID3D10Predicate *predicate;
-    ID3D10Device *device;
-    ULONG refcount;
+    ID3D10Device *device, *tmp;
     HRESULT hr;
 
     if (!(device = create_device()))
@@ -857,8 +857,18 @@ static void test_create_predicate(void)
     ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     query_desc.Query = D3D10_QUERY_OCCLUSION_PREDICATE;
+    expected_refcount = get_refcount((IUnknown *)device) + 1;
     hr = ID3D10Device_CreatePredicate(device, &query_desc, &predicate);
     ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+    tmp = NULL;
+    expected_refcount = refcount + 1;
+    ID3D10Predicate_GetDevice(predicate, &tmp);
+    ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
+    refcount = get_refcount((IUnknown *)device);
+    ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+    ID3D10Device_Release(tmp);
     ID3D10Predicate_Release(predicate);
 
     query_desc.Query = D3D10_QUERY_SO_OVERFLOW_PREDICATE;




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