Henri Verbeet : wined3d: Place the logo texture in the default pool.
Alexandre Julliard
julliard at winehq.org
Fri Jan 10 13:22:45 CST 2014
Module: wine
Branch: master
Commit: 06d6bdae4ae23ca47bf64c5252af1e393bb60eff
URL: http://source.winehq.org/git/wine.git/?a=commit;h=06d6bdae4ae23ca47bf64c5252af1e393bb60eff
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jan 10 10:43:03 2014 +0100
wined3d: Place the logo texture in the default pool.
---
dlls/wined3d/device.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 40790c1..ecad608 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -580,8 +580,8 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
desc.format = WINED3DFMT_B5G6R5_UNORM;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
- desc.usage = 0;
- desc.pool = WINED3D_POOL_SYSTEM_MEM;
+ desc.usage = WINED3DUSAGE_DYNAMIC;
+ desc.pool = WINED3D_POOL_DEFAULT;
desc.width = bm.bmWidth;
desc.height = bm.bmHeight;
desc.depth = 1;
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