=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d8/tests: Add a test for SetPriority and GetPriority.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Jul 9 14:35:20 CDT 2014
Module: wine
Branch: master
Commit: 0b61e22fd3fd7a3ac3ad8530fbd01af940ef74ad
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0b61e22fd3fd7a3ac3ad8530fbd01af940ef74ad
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Jul 8 15:58:45 2014 +0200
d3d8/tests: Add a test for SetPriority and GetPriority.
---
dlls/d3d8/tests/device.c | 90 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 90 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 971ef91..f6fa169 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -6336,6 +6336,95 @@ done:
DestroyWindow(window);
}
+static void test_resource_priority(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3DTexture8 *texture;
+ IDirect3DVertexBuffer8 *buffer;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ static const struct
+ {
+ D3DPOOL pool;
+ const char *name;
+ BOOL can_set_priority;
+ }
+ test_data[] =
+ {
+ {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
+ {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE},
+ {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
+ {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE}
+ };
+ unsigned int i;
+ DWORD priority;
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
+ {
+ hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
+ test_data[i].pool, &texture);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name);
+
+ priority = IDirect3DTexture8_GetPriority(texture);
+ ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ priority = IDirect3DTexture8_SetPriority(texture, 1);
+ ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ priority = IDirect3DTexture8_GetPriority(texture);
+ if (test_data[i].can_set_priority)
+ {
+ ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ priority = IDirect3DTexture8_SetPriority(texture, 0);
+ ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ }
+ else
+ ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+
+ IDirect3DTexture8_Release(texture);
+
+ if (test_data[i].pool != D3DPOOL_SCRATCH)
+ {
+ hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0,
+ test_data[i].pool, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name);
+
+ priority = IDirect3DVertexBuffer8_GetPriority(buffer);
+ ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1);
+ ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ priority = IDirect3DVertexBuffer8_GetPriority(buffer);
+ if (test_data[i].can_set_priority)
+ {
+ ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0);
+ ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+ }
+ else
+ ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
+
+ IDirect3DVertexBuffer8_Release(buffer);
+ }
+ }
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -6422,6 +6511,7 @@ START_TEST(device)
test_mipmap_lock();
test_writeonly_resource();
test_lost_device();
+ test_resource_priority();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
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