Henri Verbeet : d3d8/tests: Get rid of struct nvertex.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Jul 15 15:52:43 CDT 2014


Module: wine
Branch: master
Commit: 4cb91a69b008dabc69a1250b4bf9840ceb7360ef
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4cb91a69b008dabc69a1250b4bf9840ceb7360ef

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jul 15 08:43:58 2014 +0200

d3d8/tests: Get rid of struct nvertex.

---

 dlls/d3d8/tests/device.c | 17 +++++++++--------
 dlls/d3d8/tests/visual.c | 35 +++++++++++++++++------------------
 2 files changed, 26 insertions(+), 26 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index f6fa169..a92ca81 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1919,17 +1919,18 @@ static void test_render_zero_triangles(void)
     HWND window;
     HRESULT hr;
 
-    struct nvertex
+    static const struct
     {
-        float x, y, z;
-        float nx, ny, nz;
+        struct vec3 position;
+        struct vec3 normal;
         DWORD diffuse;
-    }  quad[] =
+    }
+    quad[] =
     {
-        { 0.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
-        { 0.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
-        { 1.0f,  0.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
-        { 1.0f, -1.0f,   0.1f,  1.0f,   1.0f,   1.0f,   0xff0000ff},
+        {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+        {{0.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+        {{1.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+        {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
     };
 
     window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 1bf2e0a..ba73bb6 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -133,13 +133,6 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d, HWND device_window, HWND
     return NULL;
 }
 
-struct nvertex
-{
-    float x, y, z;
-    float nx, ny, nz;
-    DWORD diffuse;
-};
-
 static void test_sanity(void)
 {
     IDirect3DDevice8 *device;
@@ -212,19 +205,25 @@ static void lighting_test(void)
         {{ 0.0f,  1.0f, 0.1f}, 0xff00ff00},
         {{ 0.0f,  0.0f, 0.1f}, 0xff00ff00},
     };
-    static const struct nvertex unlitnquad[] =
+    static const struct
     {
-        { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
-        { 0.0f,  0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
-        { 1.0f,  0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
-        { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
-    };
-    static const struct nvertex litnquad[] =
+        struct vec3 position;
+        struct vec3 normal;
+        DWORD diffuse;
+    }
+    unlitnquad[] =
+    {
+        {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+        {{0.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+        {{1.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+        {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
+    },
+    litnquad[] =
     {
-        { 0.0f,  0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
-        { 0.0f,  1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
-        { 1.0f,  1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
-        { 1.0f,  0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
+        {{0.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
+        {{0.0f,  1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
+        {{1.0f,  1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
+        {{1.0f,  0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xffffff00},
     };
     static const WORD Indices[] = {0, 1, 2, 2, 3, 0};
     static const D3DMATRIX mat =




More information about the wine-cvs mailing list