=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED.

Alexandre Julliard julliard at winehq.org
Mon Mar 3 13:20:10 CST 2014


Module: wine
Branch: master
Commit: dfbff712f414e5ff8903802e56f379e63be081e3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dfbff712f414e5ff8903802e56f379e63be081e3

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon Mar  3 10:15:35 2014 +0100

wined3d: surface_load_ds_location can handle WINED3D_LOCATION_DISCARDED.

---

 dlls/wined3d/surface.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 6af6158..7c5f053 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -5123,7 +5123,8 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
 
     if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
     {
-        if (location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE)
+        if (location == WINED3D_LOCATION_TEXTURE_RGB
+                && surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
         {
             struct wined3d_context *context = context_acquire(device, NULL);
             surface_load_ds_location(surface, context, location);




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