Henri Verbeet : wined3d: Handle shader_arb_free_context_data() during context creation.
Alexandre Julliard
julliard at winehq.org
Tue Mar 11 14:45:41 CDT 2014
Module: wine
Branch: master
Commit: a05dcd911ebaf64138d330ecf5db3e3ce8700bda
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a05dcd911ebaf64138d330ecf5db3e3ce8700bda
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Mar 11 18:41:47 2014 +0100
wined3d: Handle shader_arb_free_context_data() during context creation.
---
dlls/wined3d/arb_program_shader.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d7e9ef7..1eab0eb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5052,8 +5052,12 @@ static BOOL shader_arb_allocate_context_data(struct wined3d_context *context)
static void shader_arb_free_context_data(struct wined3d_context *context)
{
- struct shader_arb_priv *priv = context->swapchain->device->shader_priv;
+ struct shader_arb_priv *priv;
+
+ if (!context->swapchain)
+ return;
+ priv = context->swapchain->device->shader_priv;
if (priv->last_context == context)
priv->last_context = NULL;
}
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