Henri Verbeet : d3d9/tests: Use a separate device for intz_test().

Alexandre Julliard julliard at winehq.org
Tue Mar 18 14:15:06 CDT 2014


Module: wine
Branch: master
Commit: 424e069edc3b3a1ca902c25f8dac6f5b4ceb10e6
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=424e069edc3b3a1ca902c25f8dac6f5b4ceb10e6

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Mar 18 09:37:51 2014 +0100

d3d9/tests: Use a separate device for intz_test().

---

 dlls/d3d9/tests/visual.c |   61 ++++++++++++++++++++++++----------------------
 1 file changed, 32 insertions(+), 29 deletions(-)

diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 13d363b..f970c34 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -12099,7 +12099,7 @@ static void depth_blit_test(IDirect3DDevice9 *device)
     IDirect3DSurface9_Release(ds1);
 }
 
-static void intz_test(IDirect3DDevice9 *device)
+static void intz_test(void)
 {
     static const DWORD ps_code[] =
     {
@@ -12158,45 +12158,51 @@ static void intz_test(IDirect3DDevice9 *device)
         {560, 450, D3DCOLOR_ARGB(0x00, 0xdf, 0xbf, 0x00)},
     };
 
-    IDirect3DSurface9 *original_ds, *original_rt, *rt;
+    IDirect3DSurface9 *original_rt, *rt;
     IDirect3DTexture9 *texture;
     IDirect3DPixelShader9 *ps;
+    IDirect3DDevice9 *device;
     IDirect3DSurface9 *ds;
-    IDirect3D9 *d3d9;
+    IDirect3D9 *d3d;
+    ULONG refcount;
     D3DCAPS9 caps;
+    HWND window;
     HRESULT hr;
     UINT i;
 
+    window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
+            D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'))))
+    {
+        skip("No INTZ support, skipping INTZ test.\n");
+        goto done;
+    }
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
     ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
     if (caps.PixelShaderVersion < D3DPS_VERSION(2, 0))
     {
         skip("No pixel shader 2.0 support, skipping INTZ test.\n");
-        return;
+        IDirect3DDevice9_Release(device);
+        goto done;
     }
     if (caps.TextureCaps & D3DPTEXTURECAPS_POW2)
     {
         skip("No unconditional NP2 texture support, skipping INTZ test.\n");
-        return;
-    }
-
-    hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
-    ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr);
-
-    hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
-            D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z'));
-    if (FAILED(hr))
-    {
-        skip("No INTZ support, skipping INTZ test.\n");
-        return;
+        IDirect3DDevice9_Release(device);
+        goto done;
     }
 
-    IDirect3D9_Release(d3d9);
-
     hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt);
     ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
-    hr = IDirect3DDevice9_GetDepthStencilSurface(device, &original_ds);
-    ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
 
     hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1,
             D3DUSAGE_DEPTHSTENCIL, MAKEFOURCC('I','N','T','Z'), D3DPOOL_DEFAULT, &texture, NULL);
@@ -12396,18 +12402,15 @@ static void intz_test(IDirect3DDevice9 *device)
     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
 
-    hr = IDirect3DDevice9_SetDepthStencilSurface(device, original_ds);
-    ok(SUCCEEDED(hr), "SetDepthStencilSurface failed, hr %#x.\n", hr);
-    IDirect3DSurface9_Release(original_ds);
-    hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
-    ok(SUCCEEDED(hr), "SetTexture failed, hr %#x.\n", hr);
     IDirect3DTexture9_Release(texture);
-    hr = IDirect3DDevice9_SetPixelShader(device, NULL);
-    ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
     IDirect3DPixelShader9_Release(ps);
-
     IDirect3DSurface9_Release(original_rt);
     IDirect3DSurface9_Release(rt);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D9_Release(d3d);
+    DestroyWindow(window);
 }
 
 static void shadow_test(void)
@@ -15631,11 +15634,11 @@ START_TEST(visual)
     depth_buffer_test(device_ptr);
     depth_buffer2_test(device_ptr);
     depth_blit_test(device_ptr);
-    intz_test(device_ptr);
 
     cleanup_device(device_ptr);
     device_ptr = NULL;
 
+    intz_test();
     shadow_test();
     fp_special_test();
     depth_bounds_test();




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