=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Fix indentation in d3dfmt_p8_init_palette.
Alexandre Julliard
julliard at winehq.org
Thu May 15 15:14:30 CDT 2014
Module: wine
Branch: master
Commit: bdc396e4f5115b9f01037b37fac943bf81c8f8af
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bdc396e4f5115b9f01037b37fac943bf81c8f8af
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu May 15 14:33:14 2014 +0200
wined3d: Fix indentation in d3dfmt_p8_init_palette.
---
dlls/wined3d/surface.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 023439d..f198bf0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3380,7 +3380,8 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
FIXME("No palette set.\n");
/* Guarantees that memory representation remains correct after sysmem<->texture transfers even if
* there's no palette at this time. */
- for (i = 0; i < 256; i++) table[i][3] = i;
+ for (i = 0; i < 256; i++)
+ table[i][3] = i;
}
else
{
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