=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Fix indentation in d3dfmt_p8_init_palette.

Alexandre Julliard julliard at winehq.org
Thu May 15 15:14:30 CDT 2014


Module: wine
Branch: master
Commit: bdc396e4f5115b9f01037b37fac943bf81c8f8af
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=bdc396e4f5115b9f01037b37fac943bf81c8f8af

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu May 15 14:33:14 2014 +0200

wined3d: Fix indentation in d3dfmt_p8_init_palette.

---

 dlls/wined3d/surface.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 023439d..f198bf0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3380,7 +3380,8 @@ void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[25
         FIXME("No palette set.\n");
         /* Guarantees that memory representation remains correct after sysmem<->texture transfers even if
          * there's no palette at this time. */
-            for (i = 0; i < 256; i++) table[i][3] = i;
+        for (i = 0; i < 256; i++)
+            table[i][3] = i;
     }
     else
     {




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