Henri Verbeet : wined3d: Increase the SM4 instruction length mask size.

Alexandre Julliard julliard at winehq.org
Mon May 19 15:09:59 CDT 2014


Module: wine
Branch: master
Commit: 0fe183c2993dae7364c20f65c46aae0f23366ec2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=0fe183c2993dae7364c20f65c46aae0f23366ec2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon May 19 08:21:03 2014 +0200

wined3d: Increase the SM4 instruction length mask size.

---

 dlls/wined3d/shader_sm4.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 1159d6e..9a6131f 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -27,7 +27,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
 #define WINED3D_SM4_INSTRUCTION_MODIFIER        (1 << 31)
 
 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT    24
-#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK     (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
+#define WINED3D_SM4_INSTRUCTION_LENGTH_MASK     (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
 
 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT        11
 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK         (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)




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