=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Vertex fog uses the absolute eye position z.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Nov 27 16:07:42 CST 2014


Module: wine
Branch: master
Commit: c9b10beb368d81fcc82edd83041896407f3a0a89
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c9b10beb368d81fcc82edd83041896407f3a0a89

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Nov 27 12:12:33 2014 +0100

wined3d: Vertex fog uses the absolute eye position z.

---

 dlls/d3d8/tests/visual.c   | 103 +++++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d9/tests/visual.c   | 103 +++++++++++++++++++++++++++++++++++++++++++++
 dlls/ddraw/tests/ddraw7.c  |  99 +++++++++++++++++++++++++++++++++++++++++++
 dlls/wined3d/glsl_shader.c |   4 +-
 4 files changed, 308 insertions(+), 1 deletion(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=c9b10beb368d81fcc82edd83041896407f3a0a89



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