=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Vertex fog uses the absolute eye position z.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Nov 27 16:07:42 CST 2014
Module: wine
Branch: master
Commit: c9b10beb368d81fcc82edd83041896407f3a0a89
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c9b10beb368d81fcc82edd83041896407f3a0a89
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Nov 27 12:12:33 2014 +0100
wined3d: Vertex fog uses the absolute eye position z.
---
dlls/d3d8/tests/visual.c | 103 +++++++++++++++++++++++++++++++++++++++++++++
dlls/d3d9/tests/visual.c | 103 +++++++++++++++++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw7.c | 99 +++++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/glsl_shader.c | 4 +-
4 files changed, 308 insertions(+), 1 deletion(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=c9b10beb368d81fcc82edd83041896407f3a0a89
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