=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Update fragment program constants when switching from arb ffp draws.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Nov 28 12:49:04 CST 2014


Module: wine
Branch: master
Commit: 7b5bf3d4d65935cd8d4deb2ddffff10e7f4358bf
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7b5bf3d4d65935cd8d4deb2ddffff10e7f4358bf

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Nov 28 11:16:43 2014 +0100

wined3d: Update fragment program constants when switching from arb ffp draws.

---

 dlls/wined3d/arb_program_shader.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f5e614e..cf27d1f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6536,7 +6536,11 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
             state_arb_specularenable(context, state, STATE_RENDER(WINED3D_RS_SPECULARENABLE));
         }
         context->last_was_pshader = FALSE;
-    } else {
+    }
+    else if (!context->last_was_pshader)
+    {
+        if (device->shader_backend == &arb_program_shader_backend)
+            context->constant_update_mask |= WINED3D_SHADER_CONST_PS_F;
         context->last_was_pshader = TRUE;
     }
 




More information about the wine-cvs mailing list