Matteo Bruni : wined3d: Don' t replicate shader limits values for each shader.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Oct 16 09:44:21 CDT 2014
Module: wine
Branch: master
Commit: e789fadd56c8624a5de48ea5b17946ee64d3983f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e789fadd56c8624a5de48ea5b17946ee64d3983f
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Thu Oct 16 01:32:20 2014 +0200
wined3d: Don't replicate shader limits values for each shader.
---
dlls/wined3d/arb_program_shader.c | 4 +-
dlls/wined3d/glsl_shader.c | 40 +++----
dlls/wined3d/shader.c | 242 +++++++++++---------------------------
dlls/wined3d/wined3d_private.h | 2 +-
4 files changed, 94 insertions(+), 194 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=e789fadd56c8624a5de48ea5b17946ee64d3983f
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