Matteo Bruni : wined3d: Don' t replicate shader limits values for each shader.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Oct 16 09:44:21 CDT 2014


Module: wine
Branch: master
Commit: e789fadd56c8624a5de48ea5b17946ee64d3983f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e789fadd56c8624a5de48ea5b17946ee64d3983f

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Oct 16 01:32:20 2014 +0200

wined3d: Don't replicate shader limits values for each shader.

---

 dlls/wined3d/arb_program_shader.c |   4 +-
 dlls/wined3d/glsl_shader.c        |  40 +++----
 dlls/wined3d/shader.c             | 242 +++++++++++---------------------------
 dlls/wined3d/wined3d_private.h    |   2 +-
 4 files changed, 94 insertions(+), 194 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=e789fadd56c8624a5de48ea5b17946ee64d3983f



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