Michael Stefaniuc : wined3d: Remove no-op min() with magic number ( PVS_Studio).

Alexandre Julliard julliard at wine.codeweavers.com
Thu Oct 30 09:23:14 CDT 2014


Module: wine
Branch: master
Commit: 00c25959d1fcd5718823620c5d742924cb56246e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=00c25959d1fcd5718823620c5d742924cb56246e

Author: Michael Stefaniuc <mstefani at redhat.de>
Date:   Thu Oct 30 00:36:21 2014 +0100

wined3d: Remove no-op min() with magic number (PVS_Studio).

---

 dlls/wined3d/arb_program_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index bfbe09c..a7bc23d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4257,7 +4257,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
         {
             int i;
             const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE);
-            for(i = 0; i < min(8, MAX_REG_TEXCRD); i++)
+            for(i = 0; i < MAX_REG_TEXCRD; i++)
             {
                 if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL)
                     shader_addline(buffer, "MOV result.texcoord[%u].w, %s\n", i, one);




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