Henri Verbeet : d3d10_1: Forward stateblock functions to d3d10.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Sep 3 15:09:20 CDT 2014
Module: wine
Branch: master
Commit: 8fbdf4bcd9fd8a8978df7c6c974f2896510b7e81
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8fbdf4bcd9fd8a8978df7c6c974f2896510b7e81
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 3 07:48:20 2014 +0200
d3d10_1: Forward stateblock functions to d3d10.
---
dlls/d3d10_1/d3d10_1.spec | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec
index 4ca69ec..b3d2da7 100644
--- a/dlls/d3d10_1/d3d10_1.spec
+++ b/dlls/d3d10_1/d3d10_1.spec
@@ -6,7 +6,7 @@
@ stub D3D10CreateDeviceAndSwapChain1
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
@ stub D3D10CreateEffectPoolFromMemory
-@ stub D3D10CreateStateBlock
+@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stub D3D10GetGeometryShaderProfile
@@ -20,11 +20,11 @@
@ stub D3D10PreprocessShader
@ stub D3D10ReflectShader
@ stub D3D10RegisterLayers
-@ stub D3D10StateBlockMaskDifference
-@ stub D3D10StateBlockMaskDisableAll
-@ stub D3D10StateBlockMaskDisableCapture
-@ stub D3D10StateBlockMaskEnableAll
-@ stub D3D10StateBlockMaskEnableCapture
-@ stub D3D10StateBlockMaskGetSetting
-@ stub D3D10StateBlockMaskIntersect
-@ stub D3D10StateBlockMaskUnion
+@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
+@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll
+@ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture
+@ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll
+@ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture
+@ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting
+@ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect
+@ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion
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