Henri Verbeet : d3d10core: Implement d3d10_device_GetPredication().
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Sep 19 13:18:31 CDT 2014
Module: wine
Branch: master
Commit: a3daed9604fe80836eba2de8b453002eec7b0aab
URL: http://source.winehq.org/git/wine.git/?a=commit;h=a3daed9604fe80836eba2de8b453002eec7b0aab
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Sep 19 10:41:47 2014 +0200
d3d10core: Implement d3d10_device_GetPredication().
---
dlls/d3d10core/async.c | 2 +-
dlls/d3d10core/device.c | 16 +++++++++++++++-
dlls/d3d9/query.c | 2 +-
dlls/wined3d/device.c | 8 ++++++++
dlls/wined3d/query.c | 17 +++++++++++++----
dlls/wined3d/wined3d.spec | 4 +++-
dlls/wined3d/wined3d_private.h | 2 ++
include/wine/wined3d.h | 4 +++-
8 files changed, 46 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d10core/async.c b/dlls/d3d10core/async.c
index 058b7bc..830b2b4 100644
--- a/dlls/d3d10core/async.c
+++ b/dlls/d3d10core/async.c
@@ -209,7 +209,7 @@ HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
query->refcount = 1;
if (FAILED(hr = wined3d_query_create(device->wined3d_device,
- query_type_map[desc->Query], &query->wined3d_query)))
+ query_type_map[desc->Query], query, &query->wined3d_query)))
{
WARN("Failed to create wined3d query, hr %#x.\n", hr);
return hr;
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 7dc6543..aac53dd 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -980,7 +980,21 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
ID3D10Predicate **predicate, BOOL *value)
{
- FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct wined3d_query *wined3d_predicate;
+ struct d3d10_query *predicate_impl;
+
+ TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
+
+ if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
+ {
+ *predicate = NULL;
+ return;
+ }
+
+ predicate_impl = wined3d_query_get_parent(wined3d_predicate);
+ *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
+ ID3D10Predicate_AddRef(*predicate);
}
static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c
index 6af89f6..42b476c 100644
--- a/dlls/d3d9/query.c
+++ b/dlls/d3d9/query.c
@@ -189,7 +189,7 @@ HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUER
query->refcount = 1;
wined3d_mutex_lock();
- hr = wined3d_query_create(device->wined3d_device, type, &query->wined3d_query);
+ hr = wined3d_query_create(device->wined3d_device, type, query, &query->wined3d_query);
wined3d_mutex_unlock();
if (FAILED(hr))
{
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index cfe3b4c..a214442 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3354,6 +3354,14 @@ void CDECL wined3d_device_set_predication(struct wined3d_device *device,
wined3d_query_decref(prev);
}
+struct wined3d_query * CDECL wined3d_device_get_predication(struct wined3d_device *device, BOOL *value)
+{
+ TRACE("device %p, value %p.\n", device, value);
+
+ *value = device->state.predicate_value;
+ return device->state.predicate;
+}
+
void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
enum wined3d_primitive_type primitive_type)
{
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index b01e124..e755764 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -421,6 +421,13 @@ static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query,
return S_OK;
}
+void * CDECL wined3d_query_get_parent(const struct wined3d_query *query)
+{
+ TRACE("query %p.\n", query);
+
+ return query->parent;
+}
+
enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
{
TRACE("query %p.\n", query);
@@ -698,10 +705,13 @@ static const struct wined3d_query_ops timestamp_disjoint_query_ops =
wined3d_timestamp_disjoint_query_ops_issue,
};
-static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device, enum wined3d_query_type type)
+static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device,
+ enum wined3d_query_type type, void *parent)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ query->parent = parent;
+
switch (type)
{
case WINED3D_QUERY_TYPE_OCCLUSION:
@@ -797,7 +807,7 @@ static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *de
}
HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
- enum wined3d_query_type type, struct wined3d_query **query)
+ enum wined3d_query_type type, void *parent, struct wined3d_query **query)
{
struct wined3d_query *object;
HRESULT hr;
@@ -808,8 +818,7 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
if (!object)
return E_OUTOFMEMORY;
- hr = query_init(object, device, type);
- if (FAILED(hr))
+ if (FAILED(hr = query_init(object, device, type, parent)))
{
WARN("Failed to initialize query, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index e0f9ebc..615a85d 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -67,6 +67,7 @@
@ cdecl wined3d_device_get_material(ptr ptr)
@ cdecl wined3d_device_get_npatch_mode(ptr)
@ cdecl wined3d_device_get_pixel_shader(ptr)
+@ cdecl wined3d_device_get_predication(ptr ptr)
@ cdecl wined3d_device_get_primitive_type(ptr ptr)
@ cdecl wined3d_device_get_ps_cb(ptr long)
@ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
@@ -169,10 +170,11 @@
@ cdecl wined3d_palette_incref(ptr)
@ cdecl wined3d_palette_set_entries(ptr long long long ptr)
-@ cdecl wined3d_query_create(ptr long ptr)
+@ cdecl wined3d_query_create(ptr long ptr ptr)
@ cdecl wined3d_query_decref(ptr)
@ cdecl wined3d_query_get_data(ptr ptr long long)
@ cdecl wined3d_query_get_data_size(ptr)
+@ cdecl wined3d_query_get_parent(ptr)
@ cdecl wined3d_query_get_type(ptr)
@ cdecl wined3d_query_incref(ptr)
@ cdecl wined3d_query_issue(ptr long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 330fadd..30a3321 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2559,6 +2559,8 @@ struct wined3d_query_ops
struct wined3d_query
{
LONG ref;
+
+ void *parent;
const struct wined3d_query_ops *query_ops;
struct wined3d_device *device;
enum query_state state;
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 01f8e2a..bd41106 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2145,6 +2145,7 @@ HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *dev
void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
+struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
enum wined3d_primitive_type *primitive_topology);
struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
@@ -2304,10 +2305,11 @@ HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
- enum wined3d_query_type type, struct wined3d_query **query);
+ enum wined3d_query_type type, void *parent, struct wined3d_query **query);
ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
+void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
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