Sebastian Lackner : wined3d: Fix typo in init_output_registers.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Apr 8 10:40:44 CDT 2015


Module: wine
Branch: master
Commit: 3a14df3b9a9c5fbb6b9d292d4e5e748946587971
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3a14df3b9a9c5fbb6b9d292d4e5e748946587971

Author: Sebastian Lackner <sebastian at fds-team.de>
Date:   Tue Apr  7 20:07:56 2015 +0200

wined3d: Fix typo in init_output_registers.

---

 dlls/wined3d/arb_program_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0d4d5e1..091ae1d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4166,7 +4166,7 @@ static void init_output_registers(const struct wined3d_shader *shader,
 
         for (j = 0; j < ps_input_sig->element_count; ++j)
         {
-            const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[i];
+            const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[j];
 
             if (!input->semantic_name)
                 continue;




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