Sebastian Lackner : wined3d: Fix typo in init_output_registers.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Apr 8 10:40:44 CDT 2015
Module: wine
Branch: master
Commit: 3a14df3b9a9c5fbb6b9d292d4e5e748946587971
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3a14df3b9a9c5fbb6b9d292d4e5e748946587971
Author: Sebastian Lackner <sebastian at fds-team.de>
Date: Tue Apr 7 20:07:56 2015 +0200
wined3d: Fix typo in init_output_registers.
---
dlls/wined3d/arb_program_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 0d4d5e1..091ae1d 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4166,7 +4166,7 @@ static void init_output_registers(const struct wined3d_shader *shader,
for (j = 0; j < ps_input_sig->element_count; ++j)
{
- const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[i];
+ const struct wined3d_shader_signature_element *input = &ps_input_sig->elements[j];
if (!input->semantic_name)
continue;
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