Sebastian Lackner : wined3d: Fix a typo in vertexshader_init.
Alexandre Julliard
julliard at wine.codeweavers.com
Wed Apr 8 10:40:45 CDT 2015
Module: wine
Branch: master
Commit: 14219b0c3b39d696028718a91bdec9c5ad6239ed
URL: http://source.winehq.org/git/wine.git/?a=commit;h=14219b0c3b39d696028718a91bdec9c5ad6239ed
Author: Sebastian Lackner <sebastian at fds-team.de>
Date: Wed Apr 8 04:56:33 2015 +0200
wined3d: Fix a typo in vertexshader_init.
Should fix the graphical corruptions recently introduced by
002713de6d6afed8f1483316fd32fbfc0956b338.
---
dlls/wined3d/shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6428ec7..0bedf24 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2312,7 +2312,7 @@ static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_d
shader->u.vs.attributes[input->register_idx].usage =
shader_usage_from_semantic_name(input->semantic_name);
- shader->u.vs.attributes[i].usage_idx = input->semantic_idx;
+ shader->u.vs.attributes[input->register_idx].usage_idx = input->semantic_idx;
}
shader->load_local_constsF = (reg_maps->usesrelconstF && !list_empty(&shader->constantsF)) ||
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