Sebastian Lackner : wined3d: Fix a typo in vertexshader_init.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Apr 8 10:40:45 CDT 2015


Module: wine
Branch: master
Commit: 14219b0c3b39d696028718a91bdec9c5ad6239ed
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=14219b0c3b39d696028718a91bdec9c5ad6239ed

Author: Sebastian Lackner <sebastian at fds-team.de>
Date:   Wed Apr  8 04:56:33 2015 +0200

wined3d: Fix a typo in vertexshader_init.

Should fix the graphical corruptions recently introduced by
002713de6d6afed8f1483316fd32fbfc0956b338.

---

 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 6428ec7..0bedf24 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2312,7 +2312,7 @@ static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_d
 
         shader->u.vs.attributes[input->register_idx].usage =
                 shader_usage_from_semantic_name(input->semantic_name);
-        shader->u.vs.attributes[i].usage_idx = input->semantic_idx;
+        shader->u.vs.attributes[input->register_idx].usage_idx = input->semantic_idx;
     }
 
     shader->load_local_constsF = (reg_maps->usesrelconstF && !list_empty(&shader->constantsF)) ||




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