=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Move alpha test states to the fragment pipeline.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Apr 10 08:56:27 CDT 2015
Module: wine
Branch: master
Commit: 5c7707dc775235ec98ada59dc196c33ca2000600
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5c7707dc775235ec98ada59dc196c33ca2000600
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Apr 9 22:48:16 2015 +0200
wined3d: Move alpha test states to the fragment pipeline.
This will allow some color keying cleanups. For Core Contexts we'll have
to emulate alpha testing in shaders anyway.
---
dlls/wined3d/arb_program_shader.c | 4 ++++
dlls/wined3d/ati_fragment_shader.c | 4 ++++
dlls/wined3d/glsl_shader.c | 4 ++++
dlls/wined3d/nvidia_texture_shader.c | 4 ++++
dlls/wined3d/state.c | 14 +++++++-------
dlls/wined3d/wined3d_private.h | 2 ++
6 files changed, 25 insertions(+), 7 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=5c7707dc775235ec98ada59dc196c33ca2000600
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