Henri Verbeet : wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Apr 16 07:56:28 CDT 2015
Module: wine
Branch: master
Commit: dcaaf915f890530ea9a991fe90c0a44afd646b40
URL: http://source.winehq.org/git/wine.git/?a=commit;h=dcaaf915f890530ea9a991fe90c0a44afd646b40
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Apr 16 11:26:35 2015 +0200
wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 34c69d1..78d1266 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -749,7 +749,7 @@ static void wined3d_texture_upload_data(struct wined3d_texture *texture, const s
context = context_acquire(texture->resource.device, NULL);
wined3d_texture_prepare_texture(texture, context, FALSE);
- wined3d_texture_bind(texture, context, FALSE);
+ wined3d_texture_bind_and_dirtify(texture, context, FALSE);
for (i = 0; i < sub_count; ++i)
{
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