Henri Verbeet : wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Apr 16 07:56:28 CDT 2015


Module: wine
Branch: master
Commit: dcaaf915f890530ea9a991fe90c0a44afd646b40
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dcaaf915f890530ea9a991fe90c0a44afd646b40

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr 16 11:26:35 2015 +0200

wined3d: Use wined3d_texture_bind_and_dirtify() in wined3d_texture_upload_data().

---

 dlls/wined3d/texture.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 34c69d1..78d1266 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -749,7 +749,7 @@ static void wined3d_texture_upload_data(struct wined3d_texture *texture, const s
     context = context_acquire(texture->resource.device, NULL);
 
     wined3d_texture_prepare_texture(texture, context, FALSE);
-    wined3d_texture_bind(texture, context, FALSE);
+    wined3d_texture_bind_and_dirtify(texture, context, FALSE);
 
     for (i = 0; i < sub_count; ++i)
     {




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