Matteo Bruni : wined3d: Drop glPrioritizeTextures() call.

Alexandre Julliard julliard at wine.codeweavers.com
Fri Apr 24 08:48:51 CDT 2015


Module: wine
Branch: master
Commit: 7928ffaca5288b56fcc0b4b95cd4a54fcede707a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7928ffaca5288b56fcc0b4b95cd4a54fcede707a

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Thu Apr 23 22:41:15 2015 +0200

wined3d: Drop glPrioritizeTextures() call.

It's not supported on core profiles and I doubt it matters anyway.
For the records, the default value is 1 so this was actually lowering
the priority for DEFAULT pool textures.

---

 dlls/wined3d/texture.c | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index de92e0e..1a87386 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -187,13 +187,6 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
         return;
     }
 
-    if (texture->resource.pool == WINED3D_POOL_DEFAULT)
-    {
-        /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
-        GLclampf tmp = 0.9f;
-        gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &gl_tex->name, &tmp);
-    }
-
     /* Initialise the state of the texture object to the OpenGL defaults, not
      * the wined3d defaults. */
     gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP;




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