Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for texture transformation matrices.

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 27 07:45:10 CDT 2015


Module: wine
Branch: master
Commit: 6984ca7f46a379e3adc8f18c50bd5bab169604ab
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6984ca7f46a379e3adc8f18c50bd5bab169604ab

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Fri Apr 24 22:25:44 2015 +0200

wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.

---

 dlls/wined3d/glsl_shader.c     | 101 ++++++++++++++++++++++++++++-------------
 dlls/wined3d/state.c           |   4 +-
 dlls/wined3d/wined3d_private.h |   9 ++--
 3 files changed, 75 insertions(+), 39 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=6984ca7f46a379e3adc8f18c50bd5bab169604ab



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