Matteo Bruni : wined3d: Don' t use the builtin FFP uniforms for texture transformation matrices.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Apr 27 07:45:10 CDT 2015
Module: wine
Branch: master
Commit: 6984ca7f46a379e3adc8f18c50bd5bab169604ab
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6984ca7f46a379e3adc8f18c50bd5bab169604ab
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Apr 24 22:25:44 2015 +0200
wined3d: Don't use the builtin FFP uniforms for texture transformation matrices.
---
dlls/wined3d/glsl_shader.c | 101 ++++++++++++++++++++++++++++-------------
dlls/wined3d/state.c | 4 +-
dlls/wined3d/wined3d_private.h | 9 ++--
3 files changed, 75 insertions(+), 39 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=6984ca7f46a379e3adc8f18c50bd5bab169604ab
More information about the wine-cvs
mailing list