Henri Verbeet : wined3d: Also free the input signature in shader_cleanup() (Valgrind).

Alexandre Julliard julliard at wine.codeweavers.com
Mon Apr 27 07:45:10 CDT 2015


Module: wine
Branch: master
Commit: 4b86f13adef659dea80618afc5359bdeb5124e62
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4b86f13adef659dea80618afc5359bdeb5124e62

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Apr 24 19:31:39 2015 +0200

wined3d: Also free the input signature in shader_cleanup() (Valgrind).

---

 dlls/wined3d/shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2a2cf3a..d9ff768 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1862,6 +1862,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
 static void shader_cleanup(struct wined3d_shader *shader)
 {
     HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
+    HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
     HeapFree(GetProcessHeap(), 0, shader->signature_strings);
     shader->device->shader_backend->shader_destroy(shader);
     HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);




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