Henri Verbeet : wined3d: Also free the input signature in shader_cleanup() (Valgrind).
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Apr 27 07:45:10 CDT 2015
Module: wine
Branch: master
Commit: 4b86f13adef659dea80618afc5359bdeb5124e62
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4b86f13adef659dea80618afc5359bdeb5124e62
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Apr 24 19:31:39 2015 +0200
wined3d: Also free the input signature in shader_cleanup() (Valgrind).
---
dlls/wined3d/shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 2a2cf3a..d9ff768 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1862,6 +1862,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
static void shader_cleanup(struct wined3d_shader *shader)
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
+ HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->signature_strings);
shader->device->shader_backend->shader_destroy(shader);
HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
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