Henri Verbeet : wined3d: Cleanup the sampler map in shader_cleanup() ( Valgrind).

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 28 09:10:38 CDT 2015


Module: wine
Branch: master
Commit: f09288cfc48a7f14689e6cbb142d07fd31bfcdd0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f09288cfc48a7f14689e6cbb142d07fd31bfcdd0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Apr 27 16:39:36 2015 +0200

wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).

---

 dlls/wined3d/shader.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d9ff768..87a22c2 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader)
     HeapFree(GetProcessHeap(), 0, shader->signature_strings);
     shader->device->shader_backend->shader_destroy(shader);
     HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
+    HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries);
     HeapFree(GetProcessHeap(), 0, shader->function);
     shader_delete_constant_list(&shader->constantsF);
     shader_delete_constant_list(&shader->constantsB);




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