Henri Verbeet : wined3d: Cleanup the sampler map in shader_cleanup() ( Valgrind).
Alexandre Julliard
julliard at wine.codeweavers.com
Tue Apr 28 09:10:38 CDT 2015
Module: wine
Branch: master
Commit: f09288cfc48a7f14689e6cbb142d07fd31bfcdd0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f09288cfc48a7f14689e6cbb142d07fd31bfcdd0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 27 16:39:36 2015 +0200
wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
---
dlls/wined3d/shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index d9ff768..87a22c2 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1866,6 +1866,7 @@ static void shader_cleanup(struct wined3d_shader *shader)
HeapFree(GetProcessHeap(), 0, shader->signature_strings);
shader->device->shader_backend->shader_destroy(shader);
HeapFree(GetProcessHeap(), 0, shader->reg_maps.constf);
+ HeapFree(GetProcessHeap(), 0, shader->reg_maps.sampler_map.entries);
HeapFree(GetProcessHeap(), 0, shader->function);
shader_delete_constant_list(&shader->constantsF);
shader_delete_constant_list(&shader->constantsB);
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