Matteo Bruni : wined3d: Set spotlight direction .w component to 0.0f.

Alexandre Julliard julliard at wine.codeweavers.com
Tue Apr 28 09:10:40 CDT 2015


Module: wine
Branch: master
Commit: b5affa6d3c7da3bc7991ea2f2a09167e8a397788
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b5affa6d3c7da3bc7991ea2f2a09167e8a397788

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Mon Apr 27 17:39:09 2015 +0200

wined3d: Set spotlight direction .w component to 0.0f.

It's a direction so we don't want to get translations applied to it.
The variable is only used internally.

---

 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0822f61..8572378 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1550,7 +1550,7 @@ HRESULT CDECL wined3d_device_set_light(struct wined3d_device *device,
             object->lightDirn[0] = light->direction.x;
             object->lightDirn[1] = light->direction.y;
             object->lightDirn[2] = light->direction.z;
-            object->lightDirn[3] = 1.0f;
+            object->lightDirn[3] = 0.0f;
 
             /* opengl-ish and d3d-ish spot lights use too different models
              * for the light "intensity" as a function of the angle towards




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