Henri Verbeet : d2d1: Get rid of a FIXME in d2d_wic_render_target_init().
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Aug 13 04:23:49 CDT 2015
Module: wine
Branch: master
Commit: d41f568226d84057743731ff345d49f93beacc55
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d41f568226d84057743731ff345d49f93beacc55
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Aug 12 17:37:12 2015 +0200
d2d1: Get rid of a FIXME in d2d_wic_render_target_init().
---
dlls/d2d1/wic_render_target.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/dlls/d2d1/wic_render_target.c b/dlls/d2d1/wic_render_target.c
index 973303c..07a19ee 100644
--- a/dlls/d2d1/wic_render_target.c
+++ b/dlls/d2d1/wic_render_target.c
@@ -788,8 +788,6 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
ID3D10Texture2D *texture;
HRESULT hr;
- FIXME("Ignoring render target properties.\n");
-
render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_wic_render_target_vtbl;
render_target->refcount = 1;
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