Henri Verbeet : d2d1: Get rid of a FIXME in d2d_wic_render_target_init().

Alexandre Julliard julliard at wine.codeweavers.com
Thu Aug 13 04:23:49 CDT 2015


Module: wine
Branch: master
Commit: d41f568226d84057743731ff345d49f93beacc55
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=d41f568226d84057743731ff345d49f93beacc55

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Aug 12 17:37:12 2015 +0200

d2d1: Get rid of a FIXME in d2d_wic_render_target_init().

---

 dlls/d2d1/wic_render_target.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/d2d1/wic_render_target.c b/dlls/d2d1/wic_render_target.c
index 973303c..07a19ee 100644
--- a/dlls/d2d1/wic_render_target.c
+++ b/dlls/d2d1/wic_render_target.c
@@ -788,8 +788,6 @@ HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target,
     ID3D10Texture2D *texture;
     HRESULT hr;
 
-    FIXME("Ignoring render target properties.\n");
-
     render_target->ID2D1RenderTarget_iface.lpVtbl = &d2d_wic_render_target_vtbl;
     render_target->refcount = 1;
 




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