Henri Verbeet : d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun ().

Alexandre Julliard julliard at wine.codeweavers.com
Mon Aug 17 09:01:13 CDT 2015


Module: wine
Branch: master
Commit: 20ad2e397fa12d13d9d296033adf0082f4fe8442
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=20ad2e397fa12d13d9d296033adf0082f4fe8442

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Aug 17 12:55:16 2015 +0200

d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun().

The glyph run description seems to be mostly informational, there doesn't
appear to be a lot we could do with it.

---

 dlls/d2d1/render_target.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index c45768f..c6bce45 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -1446,7 +1446,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRende
             measuring_mode, glyph_run, desc, effect);
 
     if (desc)
-        FIXME("Ignoring glyph run description %p.\n", desc);
+        WARN("Ignoring glyph run description %p.\n", desc);
     if (effect)
         FIXME("Ignoring effect %p.\n", effect);
     if (context->options & ~D2D1_DRAW_TEXT_OPTIONS_NO_SNAP)




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