Alistair Leslie-Hughes : include/d3dcommon.idl: Add missing typedefs.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Aug 20 07:58:03 CDT 2015
Module: wine
Branch: master
Commit: 5eaf2b5179ba5d95ebc4ffd66834a96dfe07d21d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5eaf2b5179ba5d95ebc4ffd66834a96dfe07d21d
Author: Alistair Leslie-Hughes <leslie_alistair at hotmail.com>
Date: Sun Jul 26 11:21:53 2015 +1000
include/d3dcommon.idl: Add missing typedefs.
---
include/d3dcommon.idl | 36 ++++++++++++++++++++++++++++++++++++
1 file changed, 36 insertions(+)
diff --git a/include/d3dcommon.idl b/include/d3dcommon.idl
index f8fe203..c7e3b4d 100644
--- a/include/d3dcommon.idl
+++ b/include/d3dcommon.idl
@@ -126,6 +126,19 @@ typedef enum _D3D_SHADER_VARIABLE_CLASS
D3D_SVC_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_CLASS;
+typedef enum _D3D_SHADER_VARIABLE_FLAGS
+{
+ D3D_SVF_USERPACKED = 0x01,
+ D3D_SVF_USED = 0x02,
+ D3D_SVF_INTERFACE_POINTER = 0x04,
+ D3D_SVF_INTERFACE_PARAMETER = 0x08,
+ D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
+ D3D10_SVF_USED = D3D_SVF_USED,
+ D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
+ D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
+ D3D_SVF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_FLAGS;
+
typedef enum _D3D_SHADER_VARIABLE_TYPE
{
D3D_SVT_VOID,
@@ -235,6 +248,22 @@ typedef enum _D3D_SHADER_VARIABLE_TYPE
D3D_SVT_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_TYPE;
+typedef enum _D3D_SHADER_INPUT_FLAGS
+{
+ D3D_SIF_USERPACKED = 0x01,
+ D3D_SIF_COMPARISON_SAMPLER = 0x02,
+ D3D_SIF_TEXTURE_COMPONENT_0 = 0x04,
+ D3D_SIF_TEXTURE_COMPONENT_1 = 0x08,
+ D3D_SIF_TEXTURE_COMPONENTS = 0x0C,
+ D3D_SIF_UNUSED = 0x10,
+ D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
+ D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
+ D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
+ D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
+ D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
+ D3D_SIF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_INPUT_FLAGS;
+
typedef enum D3D_PRIMITIVE
{
D3D_PRIMITIVE_UNDEFINED,
@@ -636,4 +665,11 @@ typedef enum _D3D_SHADER_INPUT_TYPE
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
} D3D_SHADER_INPUT_TYPE;
+typedef enum _D3D_SHADER_CBUFFER_FLAGS
+{
+ D3D_CBF_USERPACKED = 0x01,
+ D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
+ D3D_CBF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_CBUFFER_FLAGS;
+
cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
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