Henri Verbeet : d3d11: Make "layers" static in D3D11CoreRegisterLayers().

Alexandre Julliard julliard at wine.codeweavers.com
Tue Aug 25 09:38:02 CDT 2015


Module: wine
Branch: master
Commit: b87eb8d94722c021105f28f8487ed9ec992d670d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b87eb8d94722c021105f28f8487ed9ec992d670d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Aug 25 12:48:47 2015 +0200

d3d11: Make "layers" static in D3D11CoreRegisterLayers().

---

 dlls/d3d11/d3d11_main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index e3d09a1..40c4a5f 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -103,7 +103,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
 
 HRESULT WINAPI D3D11CoreRegisterLayers(void)
 {
-    const struct dxgi_device_layer layers[] =
+    static const struct dxgi_device_layer layers[] =
     {
         {DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create},
     };




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