=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: wined3d: Check the d3d buffer to find converted attributes.
Alexandre Julliard
julliard at wine.codeweavers.com
Fri Feb 6 10:41:39 CST 2015
Module: wine
Branch: master
Commit: da5041eb4b3fc4bab7f6aef2a4b091a58c39f36a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=da5041eb4b3fc4bab7f6aef2a4b091a58c39f36a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Feb 6 10:46:48 2015 +0100
wined3d: Check the d3d buffer to find converted attributes.
This fixes some tests with ARB shaders that were broken since
1360af6adcbc5c77a7b3c5e32f3c886e450456f5. When buffer_internal_preload
is called by context_update_stream_info, si->elements[i].data is not yet
set.
---
dlls/wined3d/buffer.c | 32 ++++++++++++++++----------------
1 file changed, 16 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2fba83b..f2a22b0 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -266,7 +266,7 @@ static BOOL buffer_process_converted_attribute(struct wined3d_buffer *This,
#define WINED3D_BUFFER_FIXUP_XYZRHW 0x02
static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
- UINT attrib_idx, DWORD fixup_flags, DWORD *stride_this_run)
+ const struct wined3d_state *state, UINT attrib_idx, DWORD fixup_flags, DWORD *stride_this_run)
{
const struct wined3d_stream_info_element *attrib = &si->elements[attrib_idx];
enum wined3d_format_id format;
@@ -276,7 +276,7 @@ static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct win
* there, on nonexistent attribs the vbo is 0.
*/
if (!(si->use_map & (1 << attrib_idx))
- || attrib->data.buffer_object != This->buffer_object)
+ || state->streams[attrib->stream_idx].buffer != This)
return FALSE;
format = attrib->format->id;
@@ -304,7 +304,7 @@ static BOOL buffer_check_attribute(struct wined3d_buffer *This, const struct win
}
static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_stream_info *si,
- DWORD fixup_flags)
+ const struct wined3d_state *state, DWORD fixup_flags)
{
UINT stride_this_run = 0;
BOOL ret = FALSE;
@@ -378,31 +378,31 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_s
* texcoord needs no conversion while a FLOAT4 positiont needs one
*/
- ret = buffer_check_attribute(This, si, WINED3D_FFP_POSITION,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_POSITION,
fixup_flags, &stride_this_run) || ret;
fixup_flags &= ~WINED3D_BUFFER_FIXUP_XYZRHW;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_NORMAL,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_NORMAL,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_DIFFUSE,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_DIFFUSE,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_SPECULAR,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_SPECULAR,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD0,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD0,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD1,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD1,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD2,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD2,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD3,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD3,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD4,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD4,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD5,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD5,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD6,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD6,
fixup_flags, &stride_this_run) || ret;
- ret = buffer_check_attribute(This, si, WINED3D_FFP_TEXCOORD7,
+ ret = buffer_check_attribute(This, si, state, WINED3D_FFP_TEXCOORD7,
fixup_flags, &stride_this_run) || ret;
if (!stride_this_run && This->conversion_map)
@@ -767,7 +767,7 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
fixup_flags |= WINED3D_BUFFER_FIXUP_XYZRHW;
}
- decl_changed = buffer_find_decl(buffer, &context->stream_info, fixup_flags);
+ decl_changed = buffer_find_decl(buffer, &context->stream_info, state, fixup_flags);
buffer->flags |= WINED3D_BUFFER_HASDESC;
}
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