Matteo Bruni : wined3d: Only consider POSITION0 PS inputs as vpos.
Alexandre Julliard
julliard at wine.codeweavers.com
Mon Feb 9 09:54:48 CST 2015
Module: wine
Branch: master
Commit: 74b4516bfac41b35a2e68ee5bf5680a4b529fd53
URL: http://source.winehq.org/git/wine.git/?a=commit;h=74b4516bfac41b35a2e68ee5bf5680a4b529fd53
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Fri Feb 6 15:25:33 2015 +0100
wined3d: Only consider POSITION0 PS inputs as vpos.
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index adb9f13..b02cbff 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4151,7 +4151,7 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w
if (vertexprocessing == vertexshader)
{
- if (!strcmp(semantic_name, "SV_POSITION"))
+ if (!strcmp(semantic_name, "SV_POSITION") && !semantic_idx)
shader_addline(buffer, "ps_in[%u]%s = vpos%s;\n",
shader->u.ps.input_reg_map[i], reg_mask, reg_mask);
else
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