Matteo Bruni : wined3d: Use the proper pitch in read_from_framebuffer().

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 11 10:28:10 CST 2015


Module: wine
Branch: master
Commit: ac3df5e1f1d4595b5d0e9b8404025068ed79bcde
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ac3df5e1f1d4595b5d0e9b8404025068ed79bcde

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Tue Feb 10 20:14:49 2015 +0100

wined3d: Use the proper pitch in read_from_framebuffer().

This function is only used in the non-default "backbuffer" ORM.

---

 dlls/wined3d/surface.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 8aaa82b..8f60769 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2843,7 +2843,8 @@ static void read_from_framebuffer(struct wined3d_surface *surface, DWORD dst_loc
     }
 
     /* Setup pixel store pack state -- to glReadPixels into the correct place */
-    gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH, surface->resource.width);
+    gl_info->gl_ops.gl.p_glPixelStorei(GL_PACK_ROW_LENGTH,
+            wined3d_surface_get_pitch(surface) / surface->resource.format->byte_count);
     checkGLcall("glPixelStorei");
 
     gl_info->gl_ops.gl.p_glReadPixels(0, 0,




More information about the wine-cvs mailing list