Henri Verbeet : wined3d: Recognize the SM4 ne opcode.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 11 10:28:10 CST 2015


Module: wine
Branch: master
Commit: 3225fea30ccc913b74e2e90e042efda9abdf25ee
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3225fea30ccc913b74e2e90e042efda9abdf25ee

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Feb 11 14:10:17 2015 +0100

wined3d: Recognize the SM4 ne opcode.

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 3 +++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 8 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 763a4a2..e543ebf 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5238,6 +5238,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_MOVA                  */ shader_hw_mov,
     /* WINED3DSIH_MOVC                  */ NULL,
     /* WINED3DSIH_MUL                   */ shader_hw_map2gl,
+    /* WINED3DSIH_NE                    */ NULL,
     /* WINED3DSIH_NOP                   */ shader_hw_nop,
     /* WINED3DSIH_NRM                   */ shader_hw_nrm,
     /* WINED3DSIH_PHASE                 */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6ac1b5c..6e6be8d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2357,6 +2357,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
             case WINED3DSIH_UGE: op = "greaterThanEqual"; break;
             case WINED3DSIH_LT:  op = "lessThan"; break;
+            case WINED3DSIH_NE:  op = "notEqual"; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -2375,6 +2376,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
             case WINED3DSIH_IGE: op = ">="; break;
             case WINED3DSIH_UGE: op = ">="; break;
             case WINED3DSIH_LT:  op = "<"; break;
+            case WINED3DSIH_NE:  op = "!="; break;
             default:
                 op = "<unhandled operator>";
                 ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -6772,6 +6774,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_MOVA                  */ shader_glsl_mov,
     /* WINED3DSIH_MOVC                  */ shader_glsl_conditional_move,
     /* WINED3DSIH_MUL                   */ shader_glsl_binop,
+    /* WINED3DSIH_NE                    */ shader_glsl_relop,
     /* WINED3DSIH_NOP                   */ shader_glsl_nop,
     /* WINED3DSIH_NRM                   */ shader_glsl_nrm,
     /* WINED3DSIH_PHASE                 */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 766e91f..f98074e 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -108,6 +108,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_MOVA                  */ "mova",
     /* WINED3DSIH_MOVC                  */ "movc",
     /* WINED3DSIH_MUL                   */ "mul",
+    /* WINED3DSIH_NE                    */ "ne",
     /* WINED3DSIH_NOP                   */ "nop",
     /* WINED3DSIH_NRM                   */ "nrm",
     /* WINED3DSIH_PHASE                 */ "phase",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 046b252..acf4b37 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -111,6 +111,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_MOV                  = 0x36,
     WINED3D_SM4_OP_MOVC                 = 0x37,
     WINED3D_SM4_OP_MUL                  = 0x38,
+    WINED3D_SM4_OP_NE                   = 0x39,
     WINED3D_SM4_OP_RET                  = 0x3e,
     WINED3D_SM4_OP_ROUND_NI             = 0x41,
     WINED3D_SM4_OP_RSQ                  = 0x44,
@@ -278,6 +279,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_MOV,                    WINED3DSIH_MOV,                 "F",    "F"},
     {WINED3D_SM4_OP_MOVC,                   WINED3DSIH_MOVC,                "F",    "UFF"},
     {WINED3D_SM4_OP_MUL,                    WINED3DSIH_MUL,                 "F",    "FF"},
+    {WINED3D_SM4_OP_NE,                     WINED3DSIH_NE,                  "U",    "FF"},
     {WINED3D_SM4_OP_RET,                    WINED3DSIH_RET,                 "",     ""},
     {WINED3D_SM4_OP_ROUND_NI,               WINED3DSIH_ROUND_NI,            "F",    "F"},
     {WINED3D_SM4_OP_RSQ,                    WINED3DSIH_RSQ,                 "F",    "F"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 539f18c..1415990 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -511,6 +511,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_MOVA,
     WINED3DSIH_MOVC,
     WINED3DSIH_MUL,
+    WINED3DSIH_NE,
     WINED3DSIH_NOP,
     WINED3DSIH_NRM,
     WINED3DSIH_PHASE,




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