Henri Verbeet : wined3d: Recognize the SM4 or opcode.

Alexandre Julliard julliard at wine.codeweavers.com
Wed Feb 11 10:28:10 CST 2015


Module: wine
Branch: master
Commit: e4cb3b5081a93fc7643a86069eefb33e3057272e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e4cb3b5081a93fc7643a86069eefb33e3057272e

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Feb 11 14:10:18 2015 +0100

wined3d: Recognize the SM4 or opcode.

---

 dlls/wined3d/arb_program_shader.c | 1 +
 dlls/wined3d/glsl_shader.c        | 2 ++
 dlls/wined3d/shader.c             | 1 +
 dlls/wined3d/shader_sm4.c         | 2 ++
 dlls/wined3d/wined3d_private.h    | 1 +
 5 files changed, 7 insertions(+)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e543ebf..688bdb7 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5241,6 +5241,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_NE                    */ NULL,
     /* WINED3DSIH_NOP                   */ shader_hw_nop,
     /* WINED3DSIH_NRM                   */ shader_hw_nrm,
+    /* WINED3DSIH_OR                    */ NULL,
     /* WINED3DSIH_PHASE                 */ shader_hw_nop,
     /* WINED3DSIH_POW                   */ shader_hw_pow,
     /* WINED3DSIH_RCP                   */ shader_hw_scalar_op,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 6e6be8d..0017e45 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2319,6 +2319,7 @@ static void shader_glsl_binop(const struct wined3d_shader_instruction *ins)
         case WINED3DSIH_IADD: op = "+";  break;
         case WINED3DSIH_ISHL: op = "<<"; break;
         case WINED3DSIH_MUL:  op = "*";  break;
+        case WINED3DSIH_OR:   op = "|";  break;
         case WINED3DSIH_SUB:  op = "-";  break;
         case WINED3DSIH_USHR: op = ">>"; break;
         case WINED3DSIH_XOR:  op = "^";  break;
@@ -6777,6 +6778,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_NE                    */ shader_glsl_relop,
     /* WINED3DSIH_NOP                   */ shader_glsl_nop,
     /* WINED3DSIH_NRM                   */ shader_glsl_nrm,
+    /* WINED3DSIH_OR                    */ shader_glsl_binop,
     /* WINED3DSIH_PHASE                 */ shader_glsl_nop,
     /* WINED3DSIH_POW                   */ shader_glsl_pow,
     /* WINED3DSIH_RCP                   */ shader_glsl_scalar_op,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f98074e..28f3b17 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -111,6 +111,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_NE                    */ "ne",
     /* WINED3DSIH_NOP                   */ "nop",
     /* WINED3DSIH_NRM                   */ "nrm",
+    /* WINED3DSIH_OR                    */ "or",
     /* WINED3DSIH_PHASE                 */ "phase",
     /* WINED3DSIH_POW                   */ "pow",
     /* WINED3DSIH_RCP                   */ "rcp",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index acf4b37..9f8fe12 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -112,6 +112,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_MOVC                 = 0x37,
     WINED3D_SM4_OP_MUL                  = 0x38,
     WINED3D_SM4_OP_NE                   = 0x39,
+    WINED3D_SM4_OP_OR                   = 0x3c,
     WINED3D_SM4_OP_RET                  = 0x3e,
     WINED3D_SM4_OP_ROUND_NI             = 0x41,
     WINED3D_SM4_OP_RSQ                  = 0x44,
@@ -280,6 +281,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_MOVC,                   WINED3DSIH_MOVC,                "F",    "UFF"},
     {WINED3D_SM4_OP_MUL,                    WINED3DSIH_MUL,                 "F",    "FF"},
     {WINED3D_SM4_OP_NE,                     WINED3DSIH_NE,                  "U",    "FF"},
+    {WINED3D_SM4_OP_OR,                     WINED3DSIH_OR,                  "U",    "UU"},
     {WINED3D_SM4_OP_RET,                    WINED3DSIH_RET,                 "",     ""},
     {WINED3D_SM4_OP_ROUND_NI,               WINED3DSIH_ROUND_NI,            "F",    "F"},
     {WINED3D_SM4_OP_RSQ,                    WINED3DSIH_RSQ,                 "F",    "F"},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 1415990..2c1a00c 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -514,6 +514,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_NE,
     WINED3DSIH_NOP,
     WINED3DSIH_NRM,
+    WINED3DSIH_OR,
     WINED3DSIH_PHASE,
     WINED3DSIH_POW,
     WINED3DSIH_RCP,




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