Henri Verbeet : d3d10: D3D10CreateStateBlock() is implemented.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 12 10:13:40 CST 2015
Module: wine
Branch: master
Commit: e7b7d1ef45a1a025c1440b4a5f4d6fdcccecc006
URL: http://source.winehq.org/git/wine.git/?a=commit;h=e7b7d1ef45a1a025c1440b4a5f4d6fdcccecc006
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Feb 12 09:34:56 2015 +0100
d3d10: D3D10CreateStateBlock() is implemented.
---
dlls/d3d10/stateblock.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d10/stateblock.c b/dlls/d3d10/stateblock.c
index 72466a1..d0efc52 100644
--- a/dlls/d3d10/stateblock.c
+++ b/dlls/d3d10/stateblock.c
@@ -519,7 +519,7 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
{
struct d3d10_stateblock *object;
- FIXME("device %p, mask %p, stateblock %p stub!\n", device, mask, stateblock);
+ TRACE("device %p, mask %p, stateblock %p.\n", device, mask, stateblock);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
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