=?UTF-8?Q?Stefan=20D=C3=B6singer=20?=: d3d8/tests: Test rhw table fog z vs rhw.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 12 10:13:40 CST 2015
Module: wine
Branch: master
Commit: 77eb58b54e090c2ddb49b317db6eea793ae1002c
URL: http://source.winehq.org/git/wine.git/?a=commit;h=77eb58b54e090c2ddb49b317db6eea793ae1002c
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Feb 12 10:58:43 2015 +0100
d3d8/tests: Test rhw table fog z vs rhw.
---
dlls/d3d8/tests/visual.c | 122 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 122 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index e47e6a8..7efc90d 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5515,6 +5515,127 @@ static void test_negative_fixedfunction_fog(void)
DestroyWindow(window);
}
+static void test_table_fog_zw(void)
+{
+ HRESULT hr;
+ IDirect3DDevice8 *device;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ HWND window;
+ D3DCOLOR color;
+ D3DCAPS8 caps;
+ static struct
+ {
+ struct vec4 position;
+ D3DCOLOR diffuse;
+ }
+ quad[] =
+ {
+ {{ 0.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
+ {{640.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000},
+ {{ 0.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
+ {{640.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000},
+ };
+ static const D3DMATRIX identity =
+ {{{
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }}};
+ static const struct
+ {
+ float z, w;
+ D3DZBUFFERTYPE z_test;
+ D3DCOLOR color;
+ }
+ tests[] =
+ {
+ {0.7f, 0.0f, D3DZB_TRUE, 0x004cb200},
+ {0.7f, 0.0f, D3DZB_FALSE, 0x004cb200},
+ {0.7f, 0.3f, D3DZB_TRUE, 0x004cb200},
+ {0.7f, 0.3f, D3DZB_FALSE, 0x004cb200},
+ {0.7f, 3.0f, D3DZB_TRUE, 0x004cb200},
+ {0.7f, 3.0f, D3DZB_FALSE, 0x004cb200},
+ {0.3f, 0.0f, D3DZB_TRUE, 0x00b24c00},
+ {0.3f, 0.0f, D3DZB_FALSE, 0x00b24c00},
+ };
+ unsigned int i;
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE))
+ {
+ skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping POSITIONT table fog test.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0x0000ff00);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE);
+ ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
+ /* Work around an AMD Windows driver bug. Needs a proj matrix applied redundantly. */
+ hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &identity);
+ ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
+ ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
+
+ for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
+ {
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0);
+ ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
+
+ quad[0].position.z = tests[i].z;
+ quad[1].position.z = tests[i].z;
+ quad[2].position.z = tests[i].z;
+ quad[3].position.z = tests[i].z;
+ quad[0].position.w = tests[i].w;
+ quad[1].position.w = tests[i].w;
+ quad[2].position.w = tests[i].w;
+ quad[3].position.w = tests[i].w;
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, tests[i].z_test);
+ ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, tests[i].color, 2),
+ "Got unexpected color 0x%08x, expected 0x%08x, case %u.\n", color, tests[i].color, i);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+ }
+
+done:
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@@ -5567,4 +5688,5 @@ START_TEST(visual)
test_3dc_formats();
test_fog_interpolation();
test_negative_fixedfunction_fog();
+ test_table_fog_zw();
}
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