Matteo Bruni : wined3d: Make sure the correct texture is bound in device_update_volume.
Alexandre Julliard
julliard at wine.codeweavers.com
Thu Feb 19 09:17:34 CST 2015
Module: wine
Branch: master
Commit: 7c4d512fee752876b4ce95f1f97308f6a291b010
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7c4d512fee752876b4ce95f1f97308f6a291b010
Author: Matteo Bruni <mbruni at codeweavers.com>
Date: Wed Feb 18 14:20:49 2015 +0100
wined3d: Make sure the correct texture is bound in device_update_volume.
---
dlls/wined3d/device.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 649f324..8cab927 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3501,6 +3501,7 @@ static HRESULT device_update_volume(struct wined3d_device *device,
/* Only a prepare, since we're uploading the entire volume. */
wined3d_texture_prepare_texture(dst_volume->container, context, FALSE);
+ wined3d_texture_bind(dst_volume->container, context, FALSE);
data.buffer_object = 0;
data.addr = src.data;
More information about the wine-cvs
mailing list