Matteo Bruni : wined3d: Make sure the correct texture is bound in device_update_volume.

Alexandre Julliard julliard at wine.codeweavers.com
Thu Feb 19 09:17:34 CST 2015


Module: wine
Branch: master
Commit: 7c4d512fee752876b4ce95f1f97308f6a291b010
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7c4d512fee752876b4ce95f1f97308f6a291b010

Author: Matteo Bruni <mbruni at codeweavers.com>
Date:   Wed Feb 18 14:20:49 2015 +0100

wined3d: Make sure the correct texture is bound in device_update_volume.

---

 dlls/wined3d/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 649f324..8cab927 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3501,6 +3501,7 @@ static HRESULT device_update_volume(struct wined3d_device *device,
 
     /* Only a prepare, since we're uploading the entire volume. */
     wined3d_texture_prepare_texture(dst_volume->container, context, FALSE);
+    wined3d_texture_bind(dst_volume->container, context, FALSE);
 
     data.buffer_object = 0;
     data.addr = src.data;




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